Showing posts with label Steam. Show all posts
Showing posts with label Steam. Show all posts

Friday, 20 July 2012

A Look at Limbo

   I type these words mere minutes after completing an indie game by the name of Limbo. While you may or may not have heard of the developers, Playdead, you've likely heard of Limbo. You know, it's that game about the kid and the silhouettes and the giant spider. Coincidentally, tomorrow marks the game being out for two whole years, but I only just got around to playing it. Nevertheless, I thought I would post some thoughts on the game, because it is an interesting one indeed. It's not particularly long, taking about three hours to beat, but given the length of triple A titles these days, that's not so bad for an indie game. Of course I already said some things over on my Twitter, but surprisingly enough, it's kind of hard to ramble on the way I do in a mere 140 characters. So, read on for the long version! 

Thursday, 10 November 2011

Sequence Review

     Before I say a single thing (aside from the things that I just said) I want to make it perfectly clear that this post has absolutely nothing to do with the board game of the same name. Now with that said, let's start this thing off... *ahem* Have you ever played Dance Dance Revolution? Perhaps you've played one of those PC incarnates of the game whereupon you use the keyboard rather than a dance pad. If somehow you have no idea what I'm talking about, the gist of it is this: There is a song playing, and in the meantime arrows will be slowly sliding down the screen. When they reach a line on the bottom of the screen, you have to press the appropriate arrow, and this is all done in time to the music. It's very similar to Guitar Hero, but without the strumming. Anyways, have you ever thought "you know what this game needs? A storyline, character growth and an RPG style battle system!" Chance are you haven't, but that's ok, because someone apparently has. That's pretty much what Sequence is. The question is of course, do these things actually work together? Or does it create some sort of abomination of genres? Read on and I'll tell you!


Wednesday, 9 November 2011

Breath of Death VII / Cthulhu Saves the World Review

     Upon reading the title of this article, I would imagine that most people would be somewhat confused as to it's meaning, but with luck, they would also be intrigued. The names themselves actually go a long way to speak to the spirit of their contents, but now I am getting ahead of myself. What I will be discussing here today are two indie games, spawned from the minds of  Zeboyd Games. Both are available on Steam as well as Xbox Live  for the ridiculously low price of $3. In fact I was personally able to grab them both bundled together for $3 on Steam - a deal that may not still be available, but truth be told, part of me wishes I had reason to give these folks more money anyways. The games are very similar mechanically, with Breath of Death VII: The Beginning being released on April 22, 2010 and Cthulhu Saves the World falling on December 10th of the same year. What in the world could these Ephemeral Titles contain however? Well gentle reader, read on to find out.