Ni No Kuni is a game that for a while now has been heralded as the "great savior" of the JRPG, or some such. The fact of the matter is we don't get many triple A JRPG style games these days, it's a genre that has mostly been relegated to the indies and the handhelds. The ones we do get tend to be very strange, like they are stuck in some ugly mid-metamorphosis stage, trying to adapt and be fresh and new but not quite getting it right. So the prospect of a solid, traditional style RPG made by Level 5 and the legendary Studio Ghibli was quite tantalizing for many, myself included. Now that I have just about completed everything there is to do in the game, I thought I would talk about my thoughts on the game.
The short version is, it's undoubtedly a good game, but it has such a ridiculously large amount of problems with it, that it doesn't come anywhere near being great in my book. Thus far I've played the game for about 65 hours, and a good 15-20 of that has been spent bored and/or angry at the game. Now I'm glad I played it, it was mostly fun, but the game designer in me aches as I play it. Aside from the amazing visuals, the likes of which we will probably never see ever again, I don't think there is a single aspect of the game that doesn't have some problems biting at it's ankles. If you are looking for a game with a good story and an interesting universe to explore, then Ni No Kuni is probably a game you will love despite it's problems. If like me, you are more interested in good combat and interesting mechanics, then Ni No Kuni will probably still be worth playing, but might be disappointing.
There are a lot of little problems that bog down the game, but there are a handful of huge, fundamental flaws as well. So let's break it down:
Repetition
Let me quickly outline one of the game's mechanics. Basically, many people in Ni No Kuni are "brokenhearted". This means they are missing a piece of their heart corresponding to a specific property (love, courage, ambition, restraint, etc). As such they don't act entirely reasonably, and that's a problem. Luckily the protagonist (Oliver) has a locket which allows him to extract pieces of heart and redistribute them. So if you find someone with an excess of courage, with their permission you can take it and give it to someone lacking courage. It's an interesting mechanic, but very overused. Throughout the game there are about 80 side quests, and at a guess, about 50-60 of them involve fixing someone's heart. Not only that, but a donor for the appropriate quality is almost always just across town. It gets to the point where I literally skipped as much quest text as possible, because as soon as I saw that red word that said "Courage" or what have you, the entire point of the quest is clear. The fact that a dozen boxes of text exist where a single word is sufficient is another problem, but I'll talk more on that later.
Now the issue of brokenhearted people extends beyond sidequests, too. See the game has a very clear formula that repeats exactly 8 times, stretching through almost the entire game. Basically, almost every time you arrive at a new town, it goes something like this: I need something in this town. Oh no, the leader/important person is brokenhearted! Fight a boss (a ghost thing named "Void of whatever heart quality the person is missing"). Now we need to fix their heart. Oh, the person we met 5 seconds ago has an excess of what we need! Cool, they are better, now they can help us with the reason we are here to begin with. Time to go do a dungeon, then head to the next town! This happens almost exactly like this 8 times, once for each aspect of the heart, and it gets very old by the end.
Now the last thing to mention on Repetition is just that, you revisit old areas a lot. Like, A TON. It's not like anything really changes in the places you visit either, so it's not a cool kind of revisiting. It's the monotonous kind. There are more issues with revisiting areas, but they fall more under future categories, so I'll leave it there for now.
Pacing
Pacing is really one of the things that Ni No Kuni does quite badly. In fairness I think it's an issue that plagues almost every long epic style RPG, but it still stuck out to me while playing Ni No Kuni. The short version is simply that nothing you do is quick and easy. Every task has to be bogged down by some sort of fetch quest or some form of complication. Oh, you want to go back to town? Too bad, volcano errupted on the other side of the continent, go there first. The "formula" I described earlier is an example of this too. You can never just show up and talk to the king about what he can do to help you save the world. You have to get an audience with the king, then fix his borkenheartedness first. Some of this was acceptable at the beginning of the game, because they used it to demonstrate the game's mechanics. But then they just kept doing it...
Just to add insult to injury, the game's scenes are painful (and surprisingly few of them are voice acted). Whenever you do anything you are faced with a fairly hefty amount of dialogue. Perhaps the most annoying thing about it though, is the way said dialogue is done. Quite literally it seems like they explain everything like you are 5. Simple concepts are explained at gross length, obvious plot points are slowly unravelled 10 minutes after you figure it out, and every time you need to do just about anything your companion feels the need to hint at what needs to be done and/or how to do it. The volume and quality of the dialogue make the scenes drag on dreadfully, to the point where it feels like you spend more time discussing how to save the world than actually doing it. In fact, the game's dungeons are all pretty small and really don't grow at all the further you get into the game. They get more windy, but not any bigger.
One of the other things the game seems really good at doing is introducing new mechanics several hours after when you could have used them. You don't get the ability to start capturing familiars (one of the game's main mechanics) until about 8-10 hours in. Compare that to something like Pokemon, where you get your first pokeballs usually within 20-30 minutes. Another example is the Travel spell, which warps you back to areas you have visited. Yet, you learn it after you have already explored half the world. In a normal game that might not matter, but in Ni No Kuni revisiting old areas is the norm, whether you can warp or not. You would think maybe they would give you the warp spell before giving you quests to walk all the way back to the other end of the continent, but no.
And of course you have weak enemies back there not worth fighting. Many of them will run from you rather than engage, but some will still charge at you. Why a level 1 boar would charge a level 99 I dunno, but you have to waste the 30 seconds killing it anyways. Even Earthbound had a solution for that, and it was released almost 20 years ago! Ni No Kuni's solution is an invisibility spell that you get ~40 hours in, and involves doing side quests. Of course you always have the option of not doing any side quests, and you would almost never have to return to old areas then. The problem with that is that, the game's difficulty is high enough that if you skip the side quests there is a good chance you won't be prepared for the next dungeon. In other words, you need to do side quests on top of all the random fluff tasks the plot has you doing if you want to make it through the next dungeon, which probably won't be longer than half an hour.
AI
So now that difficulty has been mentioned, let's start talking about the game's AI. By now it's already pretty legendary in it's inability to do much of anything, and personally I would call it the biggest issue in the entire game. Before I go into too much detail, here's an overview of how combat works. You have a party of three characters, but only control one at a time. Each character can be assigned up to 3 familiars to control, and in combat they fight as either themselves, or one of their familiars. Each familiar can only fight for ~30 seconds before running out of stamina, and forcing the character to switch familiars, though familiars can be switched at any time. Each character shares a heath and MP bar with their familiars, though they all have different stats and abilities.
So now that's out of the way... The AI is just bad. A lot of the issue comes down to your inability to make the AI do what you want it to. You can change tactics for each party member, but they don't seem to work very well. The number of times I've seen a character burn all of their MP using attack spells when I set them to the "Keep us healthy" tactic is astounding. It also doesn't help that you can only change tactics while in battle, and while controlling one of the characters. So if you are controlling a familiar, you have to switch back to the familiar's master and then select the tactics menu from there. Changing tactics is not a fast thing, though it's less of an issue if you consider how useless they are. It's almost always best to just set everyone to not use any abilities (which thankfully, actually does what it's supposed to), and do everything yourself. That brings up other problems, but more on that later.
Now, even just doing nothing but physical attacks, the AI still manages to be terrible. The only thing they are good at is getting themselves killed. If you give someone a squishy caster familiar to be used for healing or something, you can guarantee that you will see that person up in the enemy's face attacking for 1 damage. Similarly, your companions will forego familiars and fight themselves surprisingly frequently. Which is strange, considering that the actual familiar masters are all terrible at doing physical attacks. There's no reason for them to ever fight themselves unless using one of their abilities (which the AI is forbade from doing). Even with no purpose but doing physical attacks, the AI is insufficient. If I need to switch to a different character to heal or something, you can guarantee that the AI controlling the damage dealer will spend most of their time sitting around doing nothing. Considering controlling said damage dealer usually consists of nothing but mashing X, you would think the AI could at least do that right, but alas.
Ultimately it all comes down to you having to do everything yourself. In short/easy fights that's fine and all is more or less well. The second a fight gets even slightly challenging though, all is lost, and things instantly become incredibly frustrating. The AI is completely incapable of doing the things that it needs to do, you end up having to switch back and forth, and said switching is not at all a fast or seamless process. Meanwhile your companions are derping about being useless and getting themselves killed, forcing you to do more switching. Or you let them die and kill stuff with one character. It works better than you might think. There are no fights in Ni No Kuni which are objectively hard. If the AI actually used the abilities you wanted when you wanted they would be easy. I honestly believe that Ni No Kuni would have been a much better game if they just made the combat turn based.
Combat
Issues with the battle system don't end there, though! While the AI is certainly a big problem, the combat itself has issues. I mentioned that I think the combat should be turn based, and this is the first problem. For whatever reason, Level 5 decided that Ni No Kuni should use this action/turn based hybrid system, similar to what we see in games like Final Fantasy XII or Xenoblade. I really don't understand why they decided this. AI issues aside, it seems like Ni No Kuni suffers all the downsides associated with action combat, but reaps none of the benefits. Navigating the battle field doesn't do much for you aside from introduce collision issues with other combatants. Positioning rarely ends up mattering, and half the time when it does the game's pathing forces you to waste time running around the enemy to some strange spot before you can even attack. There is almost never anything in the battle area to interact with at all (lava, obstacles, whatever). Sure it may feel good to evade that big attack (using the evade command, not physically moving), but because of the turn based side of things you often end up sitting around waiting for your command window to pop up, stuck in another action, etc. The negative feeling from that more than offsets the satisfaction of getting it right. Don't even get me started on trying to get your allies to also block the big attacks.
The action side of things kind of works when you are fighting one on one, but as soon as things get more chaotic everything just goes to the dogs. The game would have been better off going all action or all turn based. Choosing a path and sticking to it is not one of Ni No Kuni's strong points though. Even if the game was 100% turn based, there are just too many mechanics at play in the battle system. Since the game has the familiar catching mechanic, which is similar to Pokemon, let me explain what the appeal of Pokemon is to me. Basically, each Pokemon has an elemental Type which gives it certain strengths and weaknesses vs other Pokemon. The idea is to pick 6 Pokemon whose strengths complement each other, in an a attempt to compose a flexible team that has an answer to every situation. When you counter a grass type with your fire type, it feels satisfying . It's pretty simple, fire type has an advantage against grass type in pretty much any situation. That's not the whole story in every situation, but that's the gist of it.
In Ni No Kuni it's not so simple. You have 3 teams of 3 familiars, and when composing a single team, you have to think about the following: Element. Almost every familiar has an element that it is weak to and an element it's weak to. This is similar to Pokemon, except that a fire elemental familiar may not actually ne any good at using fire attacks, in which case it doesn't have an advantage it can exploit, it just has a weakness. Beyond that, each familiar also has an astrological sign (star, sun, moon, planet). Star/Sun/Moon has a rock paper scissors relationship, which is another thing to consider. So putting a team together you probably want a star a moon and a sun, preferably of different elements. But then you have genus. Each familiar belongs to a certain family (bug, dragon, beast, etc) and each companion has 3 familiar types that are their favorite. Using familiars of those types increases the familiar's stats by 10%. So you want a sun, a moon and a star, all of different elements, all of compatible genuses. That's not even looking at the stats on a familiar, the abilities it can use, or how this all interacts with your allies. Heck, familiars even have different growth patterns, meaning that most of the familiars you used at the start of the game will peak around the middle and pretty much just stop getting stronger. Too bad there's no way of telling (without looking it up) what each familiar's growth type is. It would be a shame if that familiar you wanted to use ended up having terrible stats in the end game.
There's just so much going on that it's pretty difficult to put together whatever you personally would consider an ideal team. Instead you just end up using whatever you have sitting around, and you don't get any of that satisfaction of each familiar serving it's role. Certainly you can put together a well planned out team. Having so many mechanics does mean you have a lot of room to experiment and differentiate yourself from how someone else plays. I found that for the most part I just ended up not care about most the mechanics, though. I built a team around stats and abilities. I couldn't give a damn about astrological signs (and in fact, the game's hardest enemies don't even have signs). Yea sure, I fought a fire boss using a familiar weak to fire. It worked just fine. I guess what I'm trying to say is that the game lacks the simple elegance of Pokemon. In fact I can't think off hand of any RPG involving putting together a team which delivers less satisfaction than Ni No Kuni. Normally a game that offers this kind of long term planning and customization is my absolute favorite. Not this time, apparently.
I agree with your assessment. I only made it 4 hours into the game before deciding it would not be worth completing. This was very disappointing for me as it seemed the game had such great promise. They spent a lot on the beautiful hand drawn animation and scenery, but neglected to spend more time refining the gameplay. I got tired very quickly of constant going back and forth doing the quests and spending more time running than in actual gameplay and story advancement. I can see from your review it only got worse and worse as the game advanced. I suspect younger gamers would tolerate this better than the more experienced one who knows what makes a game a pleasure to play and experience.
ReplyDeleteI've researched this game's AI significantly, but it seems the only solution given is to just "deal with it". That would be great, if my companions even knew basic combat skills. As soon as you get your first companion, Esther, the game throws larger groups of enemies at you, and better composed groups at that. While this is standard in any RPG, your companions are often of such a detriment to you that you'll consider using them purely as fodder in every battle. While you cam do this in random battles, boss fights require precision and more tactical maneuvering in the field of battle.
ReplyDeleteThis straight up blows.
Your companions will haphazardly commit suicide by monster, leaving you relatively defenseless without excessive consumable item usage. This is more frustrating than any difficult boss could ever manage to be, and is a blight to the game as a whole. The level of disappointment I felt after realizing I'd spent hours upon hours into the game, and being unable to continue because of the above statements, was awful. Assassin's Creed 3 Ending awful, and that's selling it short. Good Luck to those more patient than I, for this is one glitter-wrapped garbage pile I'm abstaining from.
I almost beat the game and even I had completely forgotten about the alchemy options. I didn't find them useful as well as running around and trying to avoid other familiars for the sake of sparing your time while as you stated running across the continent. I truly feel for those who saw the excellent reviews those game critics gave it and found false hope playing it. Its a good game story wise as well as artistic environment and characters, but its actual gameplay moments are truly frustrating in my opinion.
ReplyDeleteI don't understand how this game got so many rave reviews. It's beautiful to look at, but only competent as a game. The story is good, but not fantastic.
ReplyDeleteThe first few hours are mesmerizing, but it quickly becomes a slog. After that I found it never hits the peaks of the introduction, but the boring bits are less boring and so you're left to that awkward ebb and flow throughout the rest.
Switching between worlds all the time was just a way to add filler to fetch quests. Also off-putting was the completely random seeming voiced/not-voiced dialogue.
It's mostly a fun game, but it is far to complex for a younger crowd, but holds your hand like that's the audience it is aiming for.
I don't understand how you guys could bash this game so easily...played 4 hours and dropped the game cause you were tired of quests? Then don't do them! They're all OPTIONAL!!! You can advance the story like the speed of light if you avoid the side quests!
ReplyDeleteYeah the game's not the best RPG in all existance EVER. So that means it's not worthy of the reviews it got and should not even be played? I wonder how it got those reviews...oh, that's right - people PLAYED THE GAME and didnt give up 4 hours through!
Meaning...if anything it has a very compelling story...and such inspiration alone should be a reason to play a game? I mean if we just want mindless RPG elements strung together all you gotta do is get yourself a DnD set or just play the same old JRPG's over and over again...
The game is good for the whole package - for the art, for the story, combined with the gameplay elements, etc etc; not just for a select few elements.
This game got the reviews it deserved because it's a good WHOLE PACKAGE.
It's also got a great soundtrack to boot.
All of that together makes the game a work of art...and that's what makes a game a GREAT GAME. When it's a MEMORABLE and inspiring or otherwise poetic experience, something that leaves you with something internal to hold on to and didn't just waste your time entertaining pale, shallow portions of your mind.
Maybe if you spent your time playing this game with an open mind and heart, like you once did as a kid perhaps, instead of from the perspective of a critic ready to analyze and scrutinize all of these factors, you would have actually enjoyed your experience and went beyond the first 4 hours of gameplay.
As it happens, different people have different ways of playing games, different people enjoy different aspects or them, and different people can have different opinions. If you enjoyed the game on it's merits then more power to you. I encourage you to re-read the second paragraph of this article if you don't think I gave the game a fair assessment.
DeleteUltimately this article was meant to be an analysis of the the game's mechanics, because those are the things I care about. When I think of Ni No Kuni, I think about terrible AI long before I think about beautiful graphics. I think about a discordant battle system before I think about the game's story. Clearly it is the opposite for you, and that is fine. You're allowed to like games that other people do not.
I agreed with just about every statement you made about the game. However, it seems as if you were scavenging for every little flaw and error that the game had. I mean, at the end of the day, it all comes down to preference. I can accept the fact that your preference is different from mine. although, it does seem like an awfully difficult task to grasp the the entire scope of a game such as this while you are focusing so thoroughly on things like mechanics and AI. In all honesty, if you spend enough time focusing on anything as much is this you are bound to find flaws. However, those flaws do not define the game itself, at least not in my eyes. Anyways, I actually did enjoy your review.
DeleteI played this game more than 3 minutes and i'm entitled to say that it sucks.
ReplyDeleteIts worth noting that even as the Josh bashes the game endlessy, he still considers it a good game. Meaning he *is* considering the other positive aspects of the game, he just didn't mention them. I can relate to that, I also have a far easier time identifying what's wrong in a game than what is good. If you were to ask me I could point out an endless number of problems on any of my favorite games. Doesn't means I don't like them.
ReplyDeleteThat said, I don't entirely agree with the review.
About the repetition... its true, to be honest, although I find it doesn't bother me that much, because I find the circumstances and the story involving said events interesting to watch/read. It also must be granted that this kind of super-predictable game structure is not a fault just from Ni No Kuni, but rather is a staple from the JRPGs genre in general... Pokemon, for instance, if you think about it, is a very structured game. You travel between towns to get the badges on their GMs, you invariably go through some kind of wild zone along the way, you run into team Rocket/some other threat at semi-regular intervals, etc. Only difference is that in Pokemon that just means lots of battling, which is what you expect from a Pokemon game, while in Ni No Kuni it means a lot of chatting and running back and forth which kinda sucks if you are not too interested into the story.
Its also worth noting that a lot of the back-tracking and general repetition involving side-quests and such can be avoided by some witty planning and some knowledge of how RPGs typically work. For example, in almost every RPG where you go getting new abilities unlocked gradually, there are goodies spread all over the game that require X or Y ability to get. Meaning that you should generally wait until you're either near the end game or in a need to grind before getting around to collecting these goodies. There's also typically nothing preventing you from having multiple quests active at the same time, which means you should generally wait until all the quests at a certain location are unlocked and then get all of them at once, which tends to minimize the amount of running around you need to do. AND, getting better methods of transportation later in the game are a staple too, even if its just something like a speed boost. All of this means that, contrary to what the game usually tries to tell you, its more efficient to rush the plot and *then* come back for the goodies, as much as the occasional need to grind allows you.
[Continuing]
ReplyDeleteIs this situation where you are basically expected to metagame to play the game in a time-efficient fashion a good thing? Nah, but its not a fault just from Ni No Kuni, like I said, it can be observed in almost all similar RPGs. At most you can blame Ni No Kuni for not fixing the problem, but it was not its creator.
About explanations and feature introductions... to be honest, the verbose mode the game enters when explaining new features is annoying, yes, specially since you have both the book and the stone to get this information out of if you need. In the game's defense, this is a fault of almost every game that is trying to appeal to both adults and children a the same time. Newer mario games, for example, are pretty guilty of this. That is not to say there couldn't be an alternative, this and other games could just ask how much help you want or whatever. The slowness the game has in introducing important features can probably be blamed on this, also, at least partially. Its trying to now overwhelm children with too much in too short a time, since it does build up to be quite a complex game.
As for the AI... yeah, no excuses there. Its just plain bad. Its not game-breaking bad, in that there are things you can do to make up for the bad AI and continue playing, but its definitely an annoyance as it prevents you from using tactics you *should* have been able to use, but can't because the AI will screw up their end.
I must say that in the combat portion, you seem to have just not quite got the game. While it definitely could have been done better in some areas, its pretty good overall. For starters, you seem to not have noticed how much positioning does, yes, matter. The position you start an attack from and your timing define whenever you will do the smacking, or the enemy, because combos and stunning ensure that whoever lands the first hit will land the next ones. Also, you *can* physically dodge attacks. Not big, area ones, but there are a lot of attacks that you can just side-step, or whom are less likely to hit if you are almost outside their range. Also, and this is very, very, important, you can *interrupt* your actions by pressing O. From the way you spoke of being "stuck in an action", it felt like you don't know this. Interrupting is rather massively important, as it means you can end attacks in time to avoid the enemy's rebuttal and thus trade blows much better than otherwise.
Finally, about team composition, its not like you *have* to get your team perfect. Ni No Kuni is far from the only game whose stats are far more complex and difficult to align than anyone can be bothered with, but that doesn't means this extra deep makes the game bad. Whenever to dwell into it or not is optional. I don't. If you want an example of other games that do this, look at tactical rpgs such as tactics ogre, where you often have ridiculously hard to match up stats such as signs, and which have tiny effects to boot... but don't really make the game any worse.
Although I must admit I do not like the signs system
I am 26, and have played and enjoyed and gotten way too close to many RPGs in my gaming. The problem I have with Ni No Kuni is that I'm smarter than the game, and smarter than the game thinks I am. For such a large world, full of characters and situations, it really is quite dull. I personally could not feel impressed nor enjoy what was happening on-screen, because it was...hmm, how to put it:
ReplyDeleteSomeone hands you a stack of paper. You look at it, and they want you to fill out very simple information, your name, your address, your phone number, and so on. You grab a pen, and go to write your name, but the person stops you. Before they will let you write your name, it is mandatory that they must describe what a name is, and how you have come to have a name, and that you should, after all is hopefully filled out correctly, have ultimately filled in "your name" where the papers read "Your Name Here".
You know this already; it was instantly apparent.
Ni No Kuni puts a ball under one of 3 cups, and doesn't shuffle them, but won't let you select what you know to be the cup with the ball under it until it finishes it's long-winded patter (like this post.)
I could feel my desire to play this game sap as each new town and situation was almost immediately clear, as you described ("This man lacks courage!"). You couldn't simply use your intelligence to go and find the source of courage, you had to watch a sparsely animated cutscene where a little boy says "Gosh! What's wrong with this man?", and then the back-and-forth of dizzyingly simplified explanations begins...
"What he's missing...is courage!"
"Courage?"
"That old get-up-and-go, Ollie!"
"Oh, courage..."
"So...if we want to give him some courage, how are we going to find it?"
"...Let's find someone with an excess of courage!"
"Couldn't have said it better myself, boy!"
"But where, Mr. Drippy? Where can we find someone with excess courage?"
"Hmm, that's a toughie, lad."
"Hmm."
"Hmm..."
"I know!"
"You've had an idea?"
"Let's go find the man we saw earlier with the red text that said he had a lot of courage!"
"I couldn't have said it better myself!"
I got this game on sale, for only 20$, and to return it now would only net me a few dollars in exchange rates, so I will keep this game forever, but I doubt very much that I will ever actually like Ni No Kuni.
Anyone who has done a medium to high amount of drugs in their life will not enjoy this game.
ReplyDeleteIt is debilitatingly unstimulating, and presents nothing new to your life (coated in another skin, it could be any number of RPGs throughout the ages...but not the good ones), YET, to the average, non-drug-using person, the *very slight stimulation* the game induces is amplified by a life of rote and mundane comings-and-goings, and so it does not surprise me that a very large amount of people essentially had their lives irreversibly blessed, improved, and turned inside-out by the content of this dreary game.
Oh, it also has nice graphics, as if that is some sort of achievement on the Playstation 3, the most graphically impressive console mankind has publicly released.
Quote of the week :
Delete"Anyone who has done a medium to high amount of drugs in their life will not enjoy this game. "
Thumbs Up Hermit ! :)
Thanking you...is easy, 'cause you're beautiful.
Deletecheeze... it is a GREAT GAME. i have plaid pokemons, diablos, torchligths, sacreds, final fantasys... and after those. what game Does feel even a BIT NEW. WELL NI NO KUNI! TRY IT if your bored of samekind of jrpg,rpg,mmorpg.
ReplyDeletePicked this up recently after hearing some friends say how good it was and saw reviews raving about it. And I'm completely bored. I've put in 10-15 hours at this point. I've been hoping for the game to get better, but it just kind of sits there in a rut. The two biggest issues for me is the annoying constant battling when just trying to get from point A to point B. It would be one thing to see an enemy and have a choice to battle or not, but the fuckers chase you down every time they see you! The other issue is the hand-holding. Yes, I figured out what I need to do. Please stop explaining. No seriously, please stop! Please? Pretty please?
ReplyDeleteTo the hand-holding complainers: you can deactivate the star
ReplyDeleteTo the explanation complainers: you can skip cutescenes/spam buttons to skip those easily
To the "it's repetitive" complainers: RPG
To the "too much battles between point A to point B i cannot even avoid" : RPG?
To the AI complainers : Seriously you don't get the game, you don't just press attack here, you get close, position yourself THEN attack, unless you use a spell.
To the "drugs guys above": we don't play games to get something "new" to our lifes, but something "Better".
I'm impressed because, i don't think i'm smarter than the people here, but i never had issues with the AI or the game at all, Thanks to the fact that i could move, cancel attacks and such, i was able to kill bosses flawlessly, defending/evading and such, what the hell do you play guys that the AI took all of you?, only thing i point is the lack of more towns and places, but i give them the credit of focusing on the engine, and having an engine done for a future game can change many things ...
Oh yea and i love the mini games, and the casino is such a nice place
I agree with the review pretty much entirely, the game is simply very boring and predictable.
ReplyDeleteI am at the Tech city now [Hamelin] which is right after getting the ship and defeating Shadar, and i have no willingness to continue playing as everything is cookie cutter.
The tech city has a broken hearted ruler - big surprise. The side quests are mostly all giving emotions back to people. The same vendors are present as well and this is a gripe i had with all of the towns prior too this one also - there are no secrets. There are no houses to enter, no hidden rooftops to get on, no hidden entrances in a bush - nothing. It's just boring.
The combat is atrocious. Most boss fights i have completed by running in circles with Oliver and slowly nuking the boss down and defending his attacks, making sure to get the blue mana regen nodes as they show up.
The game has good graphics i will give it that - but the world is not interactive at all so it is pretty yet has no soul to it. Even the ability to jump that you can earn via sidequests is useless, one would have thought it would give access to hidden areas but nope it's just cosmetic entirely.
ΠΠΎΠ½ΡΠΎΠ»ΠΈ ΠΎΡ ΠΊΠΎΡΠΏΠΎΡΠ°ΡΠΈΠΈ Microsoft Π½Π΅ ΡΡΠ°Π·Ρ Π·Π°Ρ Π²Π°ΡΠΈΠ»ΠΈ Π²ΡΠ΅ΠΌΠΈΡΠ½ΡΡ ΠΈΠ·Π²Π΅ΡΡΠ½ΠΎΡΡΡ ΠΈ Π΄ΠΎΠ²Π΅ΡΠΈΠ΅ ΠΈΠ³ΡΠΎΠΊΠΎΠ². 1-Π°Ρ ΠΊΠΎΠ½ΡΠΎΠ»Ρ ΠΏΠΎΠ΄ Π½Π°Π·Π²Π°Π½ΠΈΠ΅ΠΌ Xbox, Π²ΡΡΠ΅Π΄ΡΠ°Ρ Π² Π΄Π°Π»Π΅ΠΊΠΎΠΌ 2001 Π³ΠΎΠ΄Ρ, Π·Π½Π°ΡΠΈΡΠ΅Π»ΡΠ½ΠΎ ΡΡΡΡΠΏΠ°Π»Π° PlayStation 2 ΠΏΠΎ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²Ρ ΠΏΡΠΎΠ΄Π°Π½Π½ΡΡ ΠΏΡΠΈΡΡΠ°Π²ΠΎΠΊ. ΠΠΎ Π²ΡΠ΅ ΠΏΠΎΠΌΠ΅Π½ΡΠ»ΠΎΡΡ Ρ Π²ΡΡ ΠΎΠ΄ΠΎΠΌ Xbox 360 - ΠΊΠΎΠ½ΡΠΎΠ»ΠΈ ΡΠ΅Π΄ΡΠΌΠΎΠ³ΠΎ ΠΏΠΎΠΊΠΎΠ»Π΅Π½ΠΈΡ, ΠΊΠΎΡΠΎΡΠ°Ρ ΡΡΠ°Π»Π° ΠΏΠΎ-Π½Π°ΡΡΠΎΡΡΠ΅ΠΌΡ "Π½Π°ΡΠΎΠ΄Π½ΠΎΠΉ" Π΄Π»Ρ ΠΎΠ±ΠΈΡΠ°ΡΠ΅Π»Π΅ΠΉ Π ΠΎΡΡΠΈΠΈ ΠΈ Π³ΠΎΡΡΠ΄Π°ΡΡΡΠ² Π‘ΠΠ - http://ru-xbox.ru/load/8. Π‘Π°ΠΉΡ Ru-Xbox.Ru ΡΠ²Π»ΡΠ΅ΡΡΡ ΠΏΠΎΠ»ΡΠ·ΡΡΡΠΈΠΌΡΡ ΠΏΠΎΠΏΡΠ»ΡΡΠ½ΠΎΡΡΡΡ ΡΠ΅ΡΡΡΡΠΎΠΌ Π² ΡΠΈΡΠ»Π΅ ΠΏΠΎΠΊΠ»ΠΎΠ½Π½ΠΈΠΊΠΎΠ² ΠΏΡΠΈΡΡΠ°Π²ΠΊΠΈ, ΠΏΠΎΡΠΊΠΎΠ»ΡΠΊΡ ΠΎΠ½ ΠΏΡΠ΅Π΄Π»Π°Π³Π°Π΅Ρ ΠΈΠ³ΡΡ Π΄Π»Ρ Xbox 360, ΠΊΠΎΡΠΎΡΡΠ΅ ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΈΠ²Π°ΡΡ Π²ΡΠ΅ ΠΈΠΌΠ΅ΡΡΠΈΠ΅ΡΡ Π²Π΅ΡΡΠΈΠΈ ΠΏΡΠΎΡΠΈΠ²ΠΎΠΊ - ΡΠΎΠ²Π΅ΡΡΠ΅Π½Π½ΠΎ Π±Π΅ΡΠΏΠ»Π°ΡΠ½ΠΎ! ΠΠ»Ρ ΡΠ΅Π³ΠΎ ΠΈΠ³ΡΠ°ΡΡ Π½Π° ΠΎΡΠΈΠ³ΠΈΠ½Π°Π»ΡΠ½ΠΎΠΌ ΠΆΠ΅Π»Π΅Π·Π΅, Π΅ΡΠ»ΠΈ ΠΈΠΌΠ΅Π΅ΡΡΡ ΡΠΌΡΠ»ΡΡΠΎΡΡ? ΠΠ»Ρ Xbox 360 ΠΈΠ³ΡΡ Π²ΡΡ ΠΎΠ΄ΠΈΠ»ΠΈ Π΄Π»ΠΈΡΠ΅Π»ΡΠ½ΠΎΠ΅ Π²ΡΠ΅ΠΌΡ ΠΈ ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»Π΅Π½Ρ ΠΊΠ°ΠΊ ΠΏΠΎΡΡΠ΅Π΄ΡΡΠ²Π΅Π½Π½ΡΠΌΠΈ ΠΏΡΠΎΠ΅ΠΊΡΠ°ΠΌΠΈ, ΡΠ°ΠΊ ΠΈ Ρ ΠΈΡΠ°ΠΌΠΈ, ΠΌΠ½ΠΎΠ³ΠΈΠ΅ ΠΈΠ· ΠΊΠΎΡΠΎΡΡΡ Π΄Π°ΠΆΠ΅ ΡΠ΅ΠΉΡΠ°Ρ ΠΎΡΡΠ°ΡΡΡΡ ΡΠΊΡΠΊΠ»ΡΠ·ΠΈΠ²Π½ΡΠΌΠΈ Π΄Π»Ρ ΡΡΠΎ ΠΊΠΎΠ½ΡΠΎΠ»ΠΈ. ΠΠ΅ΠΊΠΈΠ΅ ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»ΠΈ, ΠΆΠ΅Π»Π°ΡΡΠΈΠ΅ ΡΡΠ³ΡΠ°ΡΡ Π² ΠΈΠ³ΡΡ Π΄Π»Ρ Xbox 360, ΠΌΠΎΠ³ΡΡ Π·Π°Π΄Π°ΡΡ Π²ΠΎΠΏΡΠΎΡ: Π·Π°ΡΠ΅ΠΌ Π½Π΅ΠΎΠ±Ρ ΠΎΠ΄ΠΈΠΌΡ ΠΈΠ³ΡΡ Π΄Π»Ρ ΠΏΡΠΎΡΠΈΡΡΡ Xbox 360 freeboot Π»ΠΈΠ±ΠΎ ΡΠ°Π·Π»ΠΈΡΠ½ΡΠΌΠΈ Π²Π΅ΡΡΠΈΡΠΌΠΈ LT, Π΅ΡΠ»ΠΈ Π΅ΡΡΡ ΡΠΌΡΠ»ΡΡΠΎΡ? Π Π°Π±ΠΎΡΠΈΠΉ ΡΠΌΡΠ»ΡΡΠΎΡ Xbox 360 Ρ ΠΎΡΡ ΠΈ ΡΡΡΠ΅ΡΡΠ²ΡΠ΅Ρ, Π½ΠΎ ΠΎΠ½ ΠΏΡΠΎΡΠΈΡ ΠΏΡΠΎΠΈΠ·Π²ΠΎΠ΄ΠΈΡΠ΅Π»ΡΠ½ΠΎΠ³ΠΎ ΠΠ, Π΄Π»Ρ ΠΏΠΎΠΊΡΠΏΠΊΠΈ ΠΊΠΎΡΠΎΡΠΎΠ³ΠΎ ΠΏΠΎΡΡΠ΅Π±ΡΠ΅ΡΡΡ Π²Π»ΠΎΠΆΠΈΡΡ ΡΡΡΠ΅ΡΡΠ²Π΅Π½Π½ΡΡ ΡΡΠΌΠΌΡ. Π ΡΠΎΠΌΡ ΠΆΠ΅, ΡΠΎΠ²ΡΠ΅ΠΌΠ΅Π½Π½ΡΠ΅ Π°ΡΡΠ΅ΡΠ°ΠΊΡΡ Π² Π²ΠΈΠ΄Π΅ ΠΈΡΡΠ΅Π·Π°ΡΡΠΈΡ ΡΠ΅ΠΊΡΡΡΡ, ΠΎΡΡΡΡΡΡΠ²ΠΈΡ Π½Π΅ΠΊΠΎΡΠΎΡΡΡ Π³ΡΠ°ΡΠΈΡΠ΅ΡΠΊΠΈΡ ΡΡΡΠ΅ΠΊΡΠΎΠ² ΠΈ ΠΎΡΠ²Π΅ΡΠ΅Π½ΠΈΡ - ΡΠΌΠΎΠ³ΡΡ ΠΈΠ·ΡΡΠ΄Π½ΠΎ ΠΈΡΠΏΠΎΡΡΠΈΡΡ Π²ΠΏΠ΅ΡΠ°ΡΠ»Π΅Π½ΠΈΡ ΠΎΠ± ΠΈΠ³ΡΠ΅ ΠΈ ΠΎΡΠ±ΠΈΡΡ ΠΆΠ΅Π»Π°Π½ΠΈΠ΅ Π΄Π»Ρ Π΅Π΅ ΠΏΡΠ΅Π΄ΡΡΠΎΡΡΠ΅Π³ΠΎ ΠΏΡΠΎΡ ΠΎΠΆΠ΄Π΅Π½ΠΈΡ. Π§ΡΠΎ ΠΏΡΠ΅Π΄Π»Π°Π³Π°Π΅Ρ ΡΡΠΎΡ ΠΈΠ½ΡΠ΅ΡΠ½Π΅Ρ-ΡΠ°ΠΉΡ? ΠΠ°Ρ ΠΈΠ½ΡΠ΅ΡΠ½Π΅Ρ-ΡΠ°ΠΉΡ Π²ΠΏΠΎΠ»Π½Π΅ ΠΏΠΎΡΠ²ΡΡΠ΅Π½ ΠΈΠ³ΡΠ°ΠΌ Π΄Π»Ρ ΠΏΡΠΈΡΡΠ°Π²ΠΊΠΈ Xbox 360. Π£ Π½Π°Ρ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΡΠΎΠ²Π΅ΡΡΠ΅Π½Π½ΠΎ Π±Π΅ΡΠΏΠ»Π°ΡΠ½ΠΎ ΠΈ Π±Π΅Π· ΡΠ΅Π³ΠΈΡΡΡΠ°ΡΠΈΠΈ Π·Π°Π³ΡΡΠ·ΠΈΡΡ ΠΈΠ³ΡΡ Π½Π° Xbox 360 ΡΠ΅ΡΠ΅Π· ΡΠΎΡΡΠ΅Π½Ρ Π΄Π»Ρ ΡΠ»Π΅Π΄ΡΡΡΠΈΡ Π²Π΅ΡΡΠΈΠΉ ΠΏΡΠΎΡΠΈΠ²ΠΎΠΊ ΠΊΠΎΠ½ΡΠΎΠ»ΠΈ: - FreeBoot; - LT 3.0; - LT 2.0; - LT 1.9. ΠΠ°ΠΆΠ΄Π°Ρ ΠΏΡΠΎΡΠΈΠ²ΠΊΠ° ΠΈΠΌΠ΅Π΅Ρ ΡΠ²ΠΎΠΈ ΠΎΡΠΎΠ±Π΅Π½Π½ΠΎΡΡΠΈ ΠΎΠ±Ρ ΠΎΠ΄Π° ΠΈΠ½ΡΠ΅Π³ΡΠΈΡΠΎΠ²Π°Π½Π½ΠΎΠΉ Π·Π°ΡΠΈΡΡ. ΠΠΎΡΡΠΎΠΌΡ, Π΄Π»Ρ Π·Π°ΠΏΡΡΠΊΠ° ΡΠΎΠΉ ΠΈΠ»ΠΈ Π΄ΡΡΠ³ΠΎΠΉ ΠΈΠ³ΡΡ ΠΏΠΎΡΡΠ΅Π±ΡΠ΅ΡΡΡ ΡΠΊΠ°ΡΠ°ΡΡ ΡΠΏΠ΅ΡΠΈΠ°Π»ΡΠ½ΡΡ Π΅Π΅ Π²Π΅ΡΡΠΈΡ, ΠΊΠΎΡΠΎΡΠ°Ρ ΡΡΠΎΠΏΡΠΎΡΠ΅Π½ΡΠ½ΠΎ Π°Π΄Π°ΠΏΡΠΈΡΠΎΠ²Π°Π½Π° ΠΏΠΎΠ΄ ΠΎΠ΄Π½Ρ ΠΈΠ· 4 ΠΏΠ΅ΡΠ΅ΡΠΈΡΠ»Π΅Π½Π½ΡΡ Π²ΡΡΠ΅ ΠΏΡΠΎΡΠΈΠ²ΠΎΠΊ. ΠΠ° Π½Π°ΡΠ΅ΠΌ ΠΏΠΎΡΡΠ°Π»Π΅ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ Π±Π΅Π· ΡΡΠΈΠ»ΠΈΠΉ Π½Π°ΠΉΡΠΈ ΠΆΠ΅Π»Π°Π΅ΠΌΡΠΉ ΠΏΡΠΎΠ΅ΠΊΡ ΠΏΠΎΠ΄ ΠΏΠΎΠ΄Ρ ΠΎΠ΄ΡΡΡΡ ΠΏΡΠΎΡΠΈΠ²ΠΊΡ, ΠΏΠΎΡΠΊΠΎΠ»ΡΠΊΡ Π²ΠΎΠ·Π»Π΅ ΠΊΠ°ΠΆΠ΄ΠΎΠΉ ΠΈΠ³ΡΡ Π½Π°Ρ ΠΎΠ΄ΠΈΡΡΡ Π·Π°Π³Π»Π°Π²ΠΈΠ΅ Π²Π΅ΡΡΠΈΠΈ (FreeBoot, LT 3.0/2.0/1.9), ΠΏΠΎΠ΄ ΠΊΠΎΡΠΎΡΡΡ ΠΎΠ½Π° Π°Π΄Π°ΠΏΡΠΈΡΠΎΠ²Π°Π½Π°. ΠΠ΅ΠΉΠΌΠ΅ΡΠ°ΠΌ Π΄Π°Π½Π½ΠΎΠ³ΠΎ ΡΠ΅ΡΡΡΡΠ° Π΄ΠΎΡΡΡΠΏΠ½Π° ΠΎΡΠΎΠ±Π°Ρ ΠΊΠ°ΡΠ΅Π³ΠΎΡΠΈΡ ΠΈΠ³Ρ Π΄Π»Ρ 360-Π³ΠΎ, ΡΠΎΠ·Π΄Π°Π½Π½ΡΡ Π΄Π»Ρ Kinect - ΡΠΏΠ΅ΡΠΈΠ°Π»ΡΠ½ΠΎΠ³ΠΎ Π΄ΠΎΠΏΠΎΠ»Π½Π΅Π½ΠΈΡ, ΠΊΠΎΡΠΎΡΠΎΠ΅ ΡΡΠΈΡΡΠ²Π°Π΅Ρ Π²ΡΠ΅ Π΄Π²ΠΈΠΆΠ΅Π½ΠΈΡ ΠΎΠ΄Π½ΠΎΠ³ΠΎ Π»ΠΈΠ±ΠΎ Π½Π΅ΡΠΊΠΎΠ»ΡΠΊΠΈΡ ΠΈΠ³ΡΠΎΠΊΠΎΠ², ΠΈ ΠΏΠΎΠ·Π²ΠΎΠ»ΡΠ΅Ρ ΡΠΏΡΠ°Π²Π»ΡΡΡ Ρ ΠΈΡ ΠΏΠΎΠΌΠΎΡΡΡ ΠΊΠΎΠΌΠΏΡΡΡΠ΅ΡΠ½ΡΠΌΠΈ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ°ΠΌΠΈ. ΠΠΎΠ»ΡΡΠΎΠΉ Π²ΡΠ±ΠΎΡ ΠΠ ΠΠ΅ ΡΡΠΈΡΠ°Ρ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΠΈ ΡΠΊΠ°ΡΠ°ΡΡ ΠΈΠ³ΡΡ Π½Π° Xbox 360 Freeboot ΠΈΠ»ΠΈ LT ΡΠ°Π·Π»ΠΈΡΠ½ΡΡ Π²Π΅ΡΡΠΈΠΉ, Π·Π΄Π΅ΡΡ ΠΌΠΎΠΆΠ½ΠΎ ΠΏΠΎΠ»ΡΡΠΈΡΡ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌΠ½ΠΎΠ΅ ΠΎΠ±Π΅ΡΠΏΠ΅ΡΠ΅Π½ΠΈΠ΅ Π΄Π»Ρ ΠΊΠΎΠ½ΡΠΎΠ»ΠΈ ΠΎΡ ΠΠ°ΠΉΠΊΡΠΎΡΠΎΡΡ: - ΡΠ°Π·Π½ΠΎΠΎΠ±ΡΠ°Π·Π½ΡΠ΅ Π²Π΅ΡΡΠΈΠΈ Dashboard, ΠΊΠΎΡΠΎΡΡΠ΅ ΠΏΠΎΠ·Π²ΠΎΠ»ΡΡΡ ΠΊΠ°ΡΡΠΎΠΌΠΈΠ·ΠΈΡΠΎΠ²Π°ΡΡ ΠΈΠ½ΡΠ΅ΡΡΠ΅ΠΉΡ ΠΊΠΎΠ½ΡΠΎΠ»ΠΈ ΠΏΠΎΠ΄ ΡΠ²ΠΎΠΈ Π½ΡΠΆΠ΄Ρ, ΡΠ΄Π΅Π»Π°Π² Π΅Π³ΠΎ Π±ΠΎΠ»Π΅Π΅ ΡΠ΄ΠΎΠ±Π½ΡΠΌ ΠΈ Π½ΡΠ½Π΅ΡΠ½ΠΈΠΌ; - Π±ΡΠ°ΡΠ·Π΅ΡΡ; - ΠΏΡΠΎΡΠΌΠΎΡΡΡΠΈΠΊΠΈ ΡΠ°ΠΉΠ»ΠΎΠ²; - ΡΠΎΡ ΡΠ°Π½Π΅Π½ΠΈΡ Π΄Π»Ρ ΠΈΠ³Ρ; - ΡΠ΅ΠΌΡ Π΄Π»Ρ ΠΊΠΎΠ½ΡΠΎΠ»ΠΈ; - ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌΡ, Π΄Π»Ρ ΠΊΠΎΠ½Π²Π΅ΡΡΠ°ΡΠΈΠΈ ΠΎΠ±ΡΠ°Π·ΠΎΠ² ΠΈ Π·Π°ΠΏΠΈΡΠΈ ΠΈΡ Π½Π° Π΄ΠΈΡΠΊ. ΠΡΠΎΠΌΠ΅ Π²ΡΡΠ΅ΠΏΠ΅ΡΠ΅ΡΠΈΡΠ»Π΅Π½Π½ΠΎΠ³ΠΎ ΠΈΠ³ΡΡ Π½Π° Xbox 360 Freeboot Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ Π·Π°ΠΏΡΡΠΊΠ°ΡΡ Π½Π΅ Ρ Π΄ΠΈΡΠΊΠΎΠ²ΡΡ , Π° Ρ USB ΠΈ ΠΏΡΠΎΡΠΈΡ Π½ΠΎΡΠΈΡΠ΅Π»Π΅ΠΉ, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌΡ x360key, ΠΊΠΎΡΠΎΡΡΡ ΠΌΠΎΠΆΠ½ΠΎ Π΄ΠΎΡΡΠ°ΡΡ Π½Π° Π½Π°ΡΠ΅ΠΌ ΡΠ°ΠΉΡΠ΅. ΠΠΎΡΡΡΠΌ Π΄ΠΎΡΡΡΠΏΠ½ΠΎ ΠΌΠ½ΠΎΠΆΠ΅ΡΡΠ²ΠΎ ΠΏΠΎΠ»Π΅Π·Π½ΡΡ ΡΡΠ°ΡΠ΅ΠΉ, Π° ΡΠ°ΠΊΠΆΠ΅ ΡΠΎΡΡΠΌ, Π³Π΄Π΅ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΠΏΠΎΠΎΠ±ΡΠ°ΡΡΡΡ Ρ Π΅Π΄ΠΈΠ½ΠΎΠΌΡΡΠ»Π΅Π½Π½ΠΈΠΊΠ°ΠΌΠΈ ΠΈΠ»ΠΈ ΠΏΠΎΠΏΡΠΎΡΠΈΡΡ ΡΠΎΠ²Π΅ΡΠ° Ρ Π±ΠΎΠ»Π΅Π΅ ΠΎΠΏΡΡΠ½ΡΡ Π²Π»Π°Π΄Π΅Π»ΡΡΠ΅Π² ΠΊΠΎΠ½ΡΠΎΠ»ΠΈ.
ReplyDeleteΠΠ°Π³Π°Π·ΠΈΠ½ ΠΏΠΈΡΠ°Π½ΠΈΡ Π΄Π»Ρ ΡΠΏΠΎΡΡΠ°, ΠΎΡΠΈΡΠΈΠ°Π»ΡΠ½ΡΠΉ ΠΈΠ½ΡΠ΅ΡΠ½Π΅Ρ-ΡΠ°ΠΉΡ ΠΊΠΎΡΠΎΡΠΎΠ³ΠΎ Π΄ΠΎΡΡΡΠΏΠ΅Π½ ΠΏΠΎ Π°Π΄ΡΠ΅ΡΡ: SportsNutrition-24.Com, ΡΠ΅Π°Π»ΠΈΠ·ΡΠ΅Ρ ΠΎΠ±ΡΠΈΡΠ½ΡΠΉ Π²ΡΠ±ΠΎΡ ΡΠΏΠΎΡΡΠΈΠ²Π½ΠΎΠ³ΠΎ ΠΏΠΈΡΠ°Π½ΠΈΡ, ΠΊΠΎΡΠΎΡΡΠ΅ ΠΏΡΠΈΠ½Π΅ΡΡΡ ΠΏΠΎΠ»ΡΠ·Ρ ΠΈ Π΄ΠΎΡΡΠΈΠΆΠ΅Π½ΠΈΡ ΠΊΠ°ΠΊ ΠΏΡΠΎΡΠ΅ΡΡΠΈΠΎΠ½Π°Π»ΡΠ½ΡΠΌ ΡΠΏΠΎΡΡΡΠΌΠ΅Π½Π°ΠΌ, ΡΠ°ΠΊ ΠΈ Π»ΡΠ±ΠΈΡΠ΅Π»ΡΠΌ. ΠΠ½ΡΠ΅ΡΠ½Π΅Ρ-ΠΌΠ°Π³Π°Π·ΠΈΠ½ ΠΏΡΠΎΠΈΠ·Π²ΠΎΠ΄ΠΈΡ ΡΠ²ΠΎΡ Π΄Π΅ΡΡΠ΅Π»ΡΠ½ΠΎΡΡΡ ΠΌΠ½ΠΎΠ³ΠΈΠ΅ Π³ΠΎΠ΄Ρ, ΠΏΡΠ΅Π΄ΠΎΡΡΠ°Π²Π»ΡΡ ΠΊΠ»ΠΈΠ΅Π½ΡΠ°ΠΌ ΡΠΎ Π²ΡΠ΅ΠΉ Π ΠΎΡΡΠΈΠΈ ΠΊΠ°ΡΠ΅ΡΡΠ²Π΅Π½Π½ΠΎΠ΅ ΡΠΏΠΎΡΡΠΈΠ²Π½ΠΎΠ΅ ΠΏΠΈΡΠ°Π½ΠΈΠ΅, Π° ΠΊΡΠΎΠΌΠ΅ ΡΡΠΎΠ³ΠΎ Π²ΠΈΡΠ°ΠΌΠΈΠ½Ρ ΠΈ ΡΠΏΠ΅ΡΠΈΠ°Π»ΡΠ½ΡΠ΅ ΠΏΡΠ΅ΠΏΠ°ΡΠ°ΡΡ - https://sportsnutrition-24.com/hondroprotektory/. Π‘ΠΏΠΎΡΡΠΏΠΈΡ ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»ΡΠ΅Ρ ΡΠΎΠ±ΠΎΠΉ ΠΊΠ°ΡΠ΅Π³ΠΎΡΠΈΡ ΡΠΎΠ²Π°ΡΠΎΠ², ΠΊΠΎΡΠΎΡΠ°Ρ ΠΏΡΠΈΠ·Π²Π°Π½Π° Π½Π΅ ΡΠΎΠ»ΡΠΊΠΎ ΡΠ»ΡΡΡΠΈΡΡ ΡΠΏΠΎΡΡΠΈΠ²Π½ΡΠ΅ Π·Π°ΡΠ»ΡΠ³ΠΈ, Π΄Π° ΠΈ Π±Π»Π°Π³ΠΎΠΏΡΠΈΡΡΠ½ΠΎ Π²Π»ΠΈΡΠ΅Ρ Π½Π° Π·Π΄ΠΎΡΠΎΠ²ΡΠ΅ ΠΎΡΠ³Π°Π½ΠΈΠ·ΠΌΠ°. ΠΠΎΠ΄ΠΎΠ±Π½ΠΎΠ΅ ΠΏΠΈΡΠ°Π½ΠΈΠ΅ Π²Π²ΠΎΠ΄ΠΈΡΡΡ Π² ΠΏΠΎΠ²ΡΠ΅Π΄Π½Π΅Π²Π½ΡΠΉ ΡΠ°ΡΠΈΠΎΠ½ Ρ ΡΠ΅Π»ΡΡ ΠΏΠΎΠ»ΡΡΠ΅Π½ΠΈΡ ΠΌΠΈΠΊΡΠΎ- ΠΈ ΠΌΠ°ΠΊΡΠΎΡΠ»Π΅ΠΌΠ΅Π½ΡΠΎΠ², Π²ΠΈΡΠ°ΠΌΠΈΠ½ΠΎΠ², Π°ΠΌΠΈΠ½ΠΎΠΊΠΈΡΠ»ΠΎΡ ΠΈ Π±Π΅Π»ΠΊΠΎΠ², Π° ΠΊΡΠΎΠΌΠ΅ ΡΡΠΎΠ³ΠΎ ΠΏΡΠΎΡΠΈΡ Π½Π΅Π΄ΠΎΡΡΠ°ΡΡΠΈΡ Π²Π΅ΡΠ΅ΡΡΠ². ΠΠ΅ ΡΠ΅ΠΊΡΠ΅Ρ, ΡΡΠΎ ΠΎΡΠ³Π°Π½ΠΈΠ·ΠΌ ΡΠΏΠΎΡΡΡΠΌΠ΅Π½Π° Π² ΠΏΡΠΎΡΠ΅ΡΡΠ΅ Π½Π°ΡΠ°ΡΠΈΠ²Π°Π½ΠΈΡ ΠΌΡΡΠ΅ΡΠ½ΠΎΠΉ ΠΌΠ°ΡΡΡ ΠΈ Π°Π΄Π°ΠΏΡΠ°ΡΠΈΠΈ ΠΊ ΠΏΠΎΠ²ΡΡΠ΅Π½Π½ΡΠΌ Π½Π°Π³ΡΡΠ·ΠΊΠ°ΠΌ, ΠΎΡΡΡΠΎ Π½ΡΠΆΠ΄Π°Π΅ΡΡΡ Π² Π΄ΠΎΠ»ΠΆΠ½ΠΎΠΌ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²Π΅ ΠΏΠΎΠ»Π΅Π·Π½ΡΡ Π²Π΅ΡΠ΅ΡΡΠ². ΠΡΠΈ ΡΡΠΎΠΌ, Π΄Π°ΠΆΠ΅ ΠΏΡΠ°Π²ΠΈΠ»ΡΠ½ΠΎΠ΅ ΠΏΠΈΡΠ°Π½ΠΈΠ΅ ΠΈ ΡΠΏΠΎΡΡΠ΅Π±Π»Π΅Π½ΠΈΠ΅ ΡΠ°ΡΡΠΈΡΠ΅Π»ΡΠ½ΠΎΠΉ, Π° ΡΠ°ΠΊΠΆΠ΅ ΠΆΠΈΠ²ΠΎΡΠ½ΠΎΠΉ ΠΏΠΈΡΠΈ - Π½Π΅ Π³Π°ΡΠ°Π½ΡΠΈΡΡΠ΅Ρ ΡΠΎΠ³ΠΎ, ΡΡΠΎ ΠΎΡΠ³Π°Π½ΠΈΠ·ΠΌ ΠΏΠΎΠ»ΡΡΠΈΠ» Π½Π΅ΠΎΠ±Ρ ΠΎΠ΄ΠΈΠΌΡΠ΅ Π°ΠΌΠΈΠ½ΠΎΠΊΠΈΡΠ»ΠΎΡΡ Π»ΠΈΠ±ΠΎ Π±Π΅Π»ΠΊΠΈ. Π§Π΅Π³ΠΎ Π½Π΅Π»ΡΠ·Ρ ΡΠΊΠ°Π·Π°ΡΡ ΠΎ Π²ΡΡΠΎΠΊΠΎΠΊΠ°ΡΠ΅ΡΡΠ²Π΅Π½Π½ΠΎΠΌ ΠΏΠΈΡΠ°Π½ΠΈΠΈ Π΄Π»Ρ ΡΠΏΠΎΡΡΠ°. ΠΠ± Π½Π°Π±ΠΎΡΠ΅ ΡΠΎΠ²Π°ΡΠΎΠ² ΠΠ½ΡΠ΅ΡΠ½Π΅Ρ-ΠΌΠ°Π³Π°Π·ΠΈΠ½ "SportsNutrition-24.Com" ΠΏΡΠΎΠ΄Π°Π΅Ρ ΠΊΠ°ΡΠ΅ΡΡΠ²Π΅Π½Π½ΡΡ ΠΏΡΠΎΠ΄ΡΠΊΡΠΈΡ, ΠΊΠΎΡΠΎΡΠ°Ρ ΠΏΡΠΎΡΠ»Π° ΡΡΠ΄ ΠΏΡΠΎΠ²Π΅ΡΠΎΠΊ ΠΈ ΠΏΠΎΠ»ΡΡΠΈΠ»Π° ΡΠ΅ΡΡΠΈΡΠΈΠΊΠ°ΡΡ ΠΊΠ°ΡΠ΅ΡΡΠ²Π°. ΠΠΎΡΠ΅ΡΠΈΠ² ΠΌΠ°Π³Π°Π·ΠΈΠ½, Π·Π°ΠΊΠ°Π·ΡΠΈΠΊΠΈ ΠΌΠΎΠ³ΡΡ ΠΏΠΎΠ»ΡΡΠΈΡΡ Π΄Π»Ρ ΡΠ΅Π±Ρ ΡΠΎΠ²Π°ΡΡ ΠΈΠ· ΡΠ»Π΅Π΄ΡΡΡΠΈΡ ΠΊΠ°ΡΠ΅Π³ΠΎΡΠΈΠΉ: - L-ΠΊΠ°ΡΠ½ΠΈΡΠΈΠ½Π³ (Π-ΠΊΠ°ΡΠ½ΠΈΡΠΈΠ½) ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»ΡΠ΅Ρ ΡΠΎΠ±ΠΎΠΉ Π²Π΅ΡΠ΅ΡΡΠ²ΠΎ, ΡΠΎΠ΄ΡΡΠ²Π΅Π½Π½ΠΎΠ΅ Π²ΠΈΡΠ°ΠΌΠΈΠ½Ρ B, ΡΠΈΠ½ΡΠ΅Π· ΠΊΠΎΡΠΎΡΠΎΠ³ΠΎ ΠΎΡΡΡΠ΅ΡΡΠ²Π»ΡΠ΅ΡΡΡ Π² ΠΎΡΠ³Π°Π½ΠΈΠ·ΠΌΠ΅; - Π³Π΅ΠΉΠ½Π΅ΡΡ, ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»ΡΡΡΠΈΠ΅ ΠΈΠ· ΡΠ΅Π±Ρ, Π±Π΅Π»ΠΊΠΎΠ²ΠΎ-ΡΠ³Π»Π΅Π²ΠΎΠ΄Π½ΡΠ΅ ΡΠΌΠ΅ΡΠΈ; - BCAA - ΡΡΠ΅Π΄ΡΡΠ²Π°, ΡΠΎΠ΄Π΅ΡΠΆΠ°ΡΠΈΠ΅ Π² ΡΠΎΠ±ΡΡΠ²Π΅Π½Π½ΠΎΠΌ ΡΠΎΡΡΠ°Π²Π΅ ΡΡΠΈ Π²Π°ΠΆΠ½ΡΠ΅ Π°ΠΌΠΈΠ½ΠΎΠΊΠΈΡΠ»ΠΎΡΡ, ΡΡΠΈΠΌΡΠ»ΠΈΡΡΡΡΠΈΠ΅ ΡΠΎΡΡ ΠΌΡΡΠ΅ΡΠ½ΠΎΠΉ ΠΌΠ°ΡΡΡ; - ΠΏΡΠΎΡΠ΅ΠΈΠ½ - ΡΠΈΡΡΡΠΉ Π±Π΅Π»ΠΎΠΊ, ΡΠΏΠΎΡΡΠ΅Π±Π»ΡΡΡ ΠΊΠΎΡΠΎΡΡΠΉ ΠΌΠΎΠΆΠ½ΠΎ Π² Π²ΠΈΠ΄Π΅ ΠΊΠΎΠΊΡΠ΅ΠΉΠ»Π΅ΠΉ; - ΡΠ°Π·Π»ΠΈΡΠ½ΡΠ΅ Π°ΠΌΠΈΠ½ΠΎΠΊΠΈΡΠ»ΠΎΡΡ; - Π° ΡΠ°ΠΊΠΆΠ΅ ΡΡΠ΄ Π΄ΡΡΠ³ΠΈΡ ΡΠΎΠ²Π°ΡΠΎΠ² (Π½ΠΈΡΡΠΎΠ±ΡΡΡΠ΅ΡΡ, ΠΆΠΈΡΠΎΡΠΆΠΈΠ³Π°ΡΠ΅Π»ΠΈ, ΠΎΡΠΎΠ±ΡΠ΅ ΠΏΡΠ΅ΠΏΠ°ΡΠ°ΡΡ, Ρ ΠΎΠ½Π΄ΡΠΎΠΏΡΠΎΡΠ΅ΠΊΡΠΎΡΡ, Π±ΡΡΡΠ΅ΡΡ Π³ΠΎΡΠΌΠΎΠ½Π° ΡΠΎΡΡΠ°, ΡΠ΅ΡΡΠΎΠ±ΡΡΡΠ΅ΡΡ ΠΈ Π²ΡΠ΅ ΠΎΡΡΠ°Π»ΡΠ½ΠΎΠ΅). ΠΠ± ΠΎΠΏΠ»Π°ΡΠ΅ ΠΈ Π΄ΠΎΡΡΠ°Π²ΠΊΠ΅ ΠΠ½ΡΠ΅ΡΠ½Π΅Ρ-ΠΌΠ°Π³Π°Π·ΠΈΠ½ "SportsNutrition-24.Com" ΠΏΡΠ΅Π΄Π»Π°Π³Π°Π΅Ρ Π±ΠΎΠ»ΡΡΠΎΠ΅ ΡΠ°Π·Π½ΠΎΠΎΠ±ΡΠ°Π·ΠΈΠ΅ ΡΠΎΠ²Π°ΡΠΎΠ², ΠΊΠΎΡΠΎΡΠΎΠ΅ ΠΏΠΎΠ»Π½ΠΎΡΡΡΡ ΡΠΏΠΎΡΠΎΠ±Π½ΠΎ ΡΠ΄ΠΎΠ²Π»Π΅ΡΠ²ΠΎΡΠΈΡΡ ΠΏΡΠΎΡ ΠΈ Π½Π°ΡΠΈΠ½Π°ΡΡΠΈΡ Π»ΡΠ±ΠΈΡΠ΅Π»Π΅ΠΉ ΡΠΏΠΎΡΡΠ°, Π²ΠΊΠ»ΡΡΠ°Ρ Π»ΡΠ±ΠΈΡΠ΅Π»Π΅ΠΉ. ΠΠΎΠ»ΡΡΠΎΠΉ ΠΎΠΏΡΡ ΠΏΠΎΠ·Π²ΠΎΠ»ΠΈΠ» ΠΎΡΠ³Π°Π½ΠΈΠ·Π°ΡΠΈΠΈ Π½Π°Π»Π°Π΄ΠΈΡΡ ΡΠ²ΡΠ·Ρ Ρ Π½Π°ΠΈΠΊΡΡΠΏΠ½Π΅ΠΉΡΠΈΠΌΠΈ ΠΏΠΎΡΡΠ°Π²ΡΠΈΠΊΠ°ΠΌΠΈ ΠΈ ΠΏΡΠΎΠΈΠ·Π²ΠΎΠ΄ΠΈΡΠ΅Π»ΡΠΌΠΈ ΠΏΠΈΡΠ°Π½ΠΈΡ Π΄Π»Ρ ΡΠΏΠΎΡΡΠ°, ΡΡΠΎ ΠΏΠΎΠ·Π²ΠΎΠ»ΠΈΠ»ΠΎ ΡΠ΄Π΅Π»Π°ΡΡ ΡΠ΅Π½ΠΎΠ²ΡΡ ΠΏΠΎΠ»ΠΈΡΠΈΠΊΡ Π³ΠΈΠ±ΠΊΠΎΠΉ, Π° ΡΠ΅Π½Ρ - Π΄Π΅ΠΌΠΎΠΊΡΠ°ΡΠΈΡΠ½ΡΠΌΠΈ! ΠΠ°ΠΏΡΠΈΠΌΠ΅Ρ, Π°ΠΌΠΈΠ½ΠΎΠΊΠΈΡΠ»ΠΎΡΡ ΠΈΠ»ΠΈ Π³Π΅ΠΉΠ½Π΅Ρ ΠΏΡΠΈΠΎΠ±ΡΠ΅ΡΡΠΈ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΠΏΠΎ ΡΠ΅Π½Π΅, ΠΊΠΎΡΠΎΡΠ°Ρ Π½Π° 10-20% Π½ΠΈΠΆΠ΅, ΡΠ΅ΠΌ Ρ ΠΊΠΎΠ½ΠΊΡΡΠ΅Π½ΡΠΎΠ². ΠΠΏΠ»Π°ΡΠ° Π²ΠΎΠ·ΠΌΠΎΠΆΠ½Π° ΠΊΠ°ΠΊ Π½Π°Π»ΠΈΡΠ½ΡΠΌ, ΡΠ°ΠΊ ΠΈ Π±Π΅Π·Π½Π°Π»ΠΈΡΠ½ΡΠΌ ΡΠ°ΡΡΠ΅ΡΠΎΠΌ. ΠΠ°Π³Π°Π·ΠΈΠ½ ΠΏΡΠ΅Π΄Π»Π°Π³Π°Π΅Ρ ΡΠΈΡΠΎΠΊΠΈΠΉ Π²ΡΠ±ΠΎΡ ΡΠΏΠΎΡΠΎΠ±ΠΎΠ² ΠΎΠΏΠ»Π°ΡΡ, Π²ΠΊΠ»ΡΡΠ°Ρ ΠΎΠΏΠ»Π°ΡΡ ΡΠ°Π·Π½ΡΠΌΠΈ ΡΠ»Π΅ΠΊΡΡΠΎΠ½Π½ΡΠΌΠΈ ΠΏΠ»Π°ΡΠ΅ΠΆΠ½ΡΠΌΠΈ ΡΠΈΡΡΠ΅ΠΌΠ°ΠΌΠΈ, Π° ΡΠ°ΠΊΠΆΠ΅ Π΄Π΅Π±Π΅ΡΠΎΠ²ΡΠΌΠΈ ΠΈ ΠΊΡΠ΅Π΄ΠΈΡΠ½ΡΠΌΠΈ ΠΊΠ°ΡΡΠ°ΠΌΠΈ. ΠΠ»Π°Π²Π½ΡΠΉ ΠΊΠ°Π±ΠΈΠ½Π΅Ρ ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΈ ΡΠ°Π·ΠΌΠ΅ΡΠ΅Π½ Π² Π‘Π°Π½ΠΊΡ-ΠΠ΅ΡΠ΅ΡΠ±ΡΡΠ³Π΅, Π½ΠΎ Π΄ΠΎΡΡΠ°Π²ΠΊΠ° ΡΠΎΠ²Π°ΡΠΎΠ² ΠΎΡΡΡΠ΅ΡΡΠ²Π»ΡΠ΅ΡΡΡ Π²ΠΎ Π²ΡΠ΅ Π½Π°ΡΠ΅Π»Π΅Π½Π½ΡΠ΅ ΠΏΡΠ½ΠΊΡΡ Π Π€. ΠΠΎΠΌΠΈΠΌΠΎ ΡΠ°ΠΌΠΎΠ²ΡΠ²ΠΎΠ·Π°, ΠΏΠΎΠ»ΡΡΠΈΡΡ ΡΠΎΠ²Π°Ρ ΠΌΠΎΠΆΠ½ΠΎ ΠΏΠΎΡΡΠ΅Π΄ΡΡΠ²ΠΎΠΌ Π»ΡΠ±ΠΎΠΉ ΡΡΠ°Π½ΡΠΏΠΎΡΡΠ½ΠΎΠΉ ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΈ, ΠΏΠΎΠ΄ΠΎΠ±ΡΠ°ΡΡ ΠΊΠΎΡΠΎΡΡΡ ΠΊΠ°ΠΆΠ΄ΡΠΉ ΠΊΠ»ΠΈΠ΅Π½Ρ ΠΌΠΎΠΆΠ΅Ρ Π² ΠΈΠ½Π΄ΠΈΠ²ΠΈΠ΄ΡΠ°Π»ΡΠ½ΠΎΠΌ ΠΏΠΎΡΡΠ΄ΠΊΠ΅.
ReplyDeleteΠΠ°Ρ ΠΏΠΎΡΡΠ°Π» ΡΠ°ΡΡΠΊΠ°Π·ΡΠ²Π°Π΅Ρ ΠΎ Π½ΠΎΠ²ΠΎΡΡΡΡ Π±ΠΎΠΊΡΠ° ΠΈ ΠΠΠ. Π§ΠΈΡΠ°ΡΠ΅Π»Ρ ΡΠ·Π½Π°Π΅Ρ ΠΎ Π±Π»ΠΈΠΆΠ°ΠΉΡΠΈΡ ΠΈ ΠΏΡΠΎΡΠ΅Π΄ΡΠΈΡ Π±ΠΎΡΡ - ΡΠ²Π΅ΠΆΠΈΠ΅ Π½ΠΎΠ²ΠΎΡΡΠΈ ΠΌΠΌΠ°. ΠΠΊΡΠΏΠ΅ΡΡΡ Π΄Π΅Π»ΡΡΡΡ ΡΠ²ΠΎΠΈΠΌΠΈ ΠΏΡΠΎΠ³Π½ΠΎΠ·Π°ΠΌΠΈ Π½Π° Π±Π»ΠΈΠΆΠ°ΠΉΡΠΈΠ΅ ΡΠΎΠ±ΡΡΠΈΡ, ΠΏΡΠΎΠ²ΠΎΠ΄ΡΡ ΡΠ°Π·Π±ΠΎΡ ΠΎΠΊΠΎΠ½ΡΠΈΠ²ΡΠΈΡ ΡΡ ΠΏΠΎΠ΅Π΄ΠΈΠ½ΠΊΠΎΠ². ΠΠΎΠΆΠ½ΠΎ ΠΏΡΠΎΡΠ΅ΡΡΡ ΠΈΠ½ΡΠ΅ΡΠ²ΡΡ ΡΠΎ Π·Π½Π°ΠΌΠ΅Π½ΠΈΡΡΠΌΠΈ Π±ΠΎΠΉΡΠ°ΠΌΠΈ ΠΈ ΠΈΡ ΡΡΠ΅Π½Π΅ΡΠ°ΠΌΠΈ. ΠΠΎΠ²ΠΎΡΡΠΈ ΠΠΠ, Π±ΠΎΠΊΡΠ° ΠΡΠ΅ ΠΏΡΠ΅Π΄ΡΡΠΎΡΡΠΈΠ΅ ΠΈ ΠΏΡΠΎΡΠ΅Π΄ΡΠΈΠ΅ Π±ΠΎΠΈ ΠΎΡΠ²Π΅ΡΠ°ΡΡΡΡ Ρ ΠΏΠΎΠ΄ΡΠΎΠ±Π½ΡΠΌ ΡΠ°Π·Π±ΠΎΡΠΎΠΌ, Π°Π½Π°Π»ΠΈΠ·ΠΎΠΌ ΠΈ ΠΊΠΎΠΌΠΌΠ΅Π½ΡΠ°ΡΠΈΡΠΌΠΈ ΡΠΏΠΎΡΡΠΈΠ²Π½ΡΡ ΡΠΊΡΠΏΠ΅ΡΡΠΎΠ². ΠΠΎΠ΄ΠΏΠΈΡΠ°Π²ΡΠΈΡΡ Π½Π° Octagon, Π²Ρ Π±ΡΠ΄Π΅ΡΠ΅ Π² ΠΊΡΡΡΠ΅ Π²ΡΠ΅Ρ ΡΠΎΠ±ΡΡΠΈΠΉ Π² ΠΎΠ±Π»Π°ΡΡΠΈ Π±ΠΎΠ΅Π²ΡΡ ΠΈΡΠΊΡΡΡΡΠ². Π‘Π°ΠΌΡΠ΅ ΠΈΠ½ΡΠ΅ΡΠ΅ΡΠ½ΡΠ΅, Π·Π°ΠΏΠΎΠΌΠΈΠ½Π°ΡΡΠΈΠ΅ΡΡ Π±ΠΎΠΈ Π±Π΅Π· ΠΏΡΠ°Π²ΠΈΠ» Π² Π½Π°ΡΠ΅ΠΌ Π²ΠΈΠ΄Π΅ΠΎΠΊΠΎΠ½ΡΠ΅Π½ΡΠ΅. ΠΠ·Π½Π°ΠΊΠΎΠΌΡΡΠ΅ΡΡ Ρ Π²ΡΠ²ΠΎΠ΄Π°ΠΌΠΈ, ΡΠ°Π·Π±ΠΎΡΠΎΠΌ Π·Π°Ρ Π²Π°ΡΡΠ²Π°ΡΡΠΈΡ ΠΌΠΎΠΌΠ΅Π½ΡΠΎΠ² ΠΏΠΎΠ΅Π΄ΠΈΠ½ΠΊΠΎΠ². Π‘ΠΎΠ±ΡΡΠΈΡ, ΡΠ°ΡΠΏΠΈΡΠ°Π½ΠΈΠ΅, Π²ΠΈΠ΄Π΅ΠΎ ΠΠ° ΡΡΡΠ°Π½ΠΈΡΠ΅ ΡΠΊΠ°Π·Π°Π½ΠΎ ΡΠ°ΡΠΏΠΈΡΠ°Π½ΠΈΠ΅ Π³ΡΡΠ΄ΡΡΠΈΡ Π±ΠΎΠ΅Π². ΠΠ°ΡΡ, Π²ΡΠ΅ΠΌΡ Π½Π°ΡΠ°Π»Π° Π±ΠΎΡ ΠΌΠΎΠΆΠ½ΠΎ ΠΏΠΎΡΠΌΠΎΡΡΠ΅ΡΡ Π½Π° Π²Π΅Π±-ΡΠ°ΠΉΡΠ΅. ΠΡΠ΅Π΄Π»Π°Π³Π°Π΅ΡΡΡ ΠΏΡΠΎΡΠΌΠΎΡΡ Π²ΠΈΠ΄Π΅ΠΎ ΡΠ°ΠΌΡΡ ΡΠ²Π»Π΅ΠΊΠ°ΡΠ΅Π»ΡΠ½ΡΡ ΠΌΠΎΠΌΠ΅Π½ΡΠΎΠ² ΡΡ Π²Π°ΡΠΎΠΊ. ΠΡΠΎ Π½Π΅ ΠΆΠ΅Π»Π°Π΅Ρ Π·Π°Π½ΠΈΠΌΠ°ΡΡΡΡ ΡΠΊΡΡΠ½ΡΠΌ ΡΡΠ΅Π½ΠΈΠ΅ΠΌ, ΠΌΠΎΠΆΠ΅Ρ ΠΈΠ·ΡΡΠΈΡΡ Π²ΠΈΠ΄Π΅ΠΎ ΠΏΡΠΎΠ³Π½ΠΎΠ·. ΠΠ΅Π³ΠΊΠ°Ρ, ΡΠΌΠΎΡΠΈΡΡΠΈΡΠ΅ΡΠΊΠ°Ρ ΠΏΠΎΠ΄Π°ΡΠ° ΠΈΠ½ΡΡ ΠΎΡΠ΅Π½Ρ ΠΏΡΠΎΡΡΠΎ Π²ΠΎΡΠΏΡΠΈΠ½ΠΈΠΌΠ°Π΅ΡΡΡ ΠΈ ΡΡΠ²Π°ΠΈΠ²Π°Π΅ΡΡΡ Ρ ΠΏΠΎΠ΄ΠΏΠΈΡΡΠΈΠΊΠΎΠ². ΠΠΈΠ΄Π΅ΠΎΡΡΠ΄ ΠΏΠΎΡΡΠΎΡΠ½Π½ΠΎ ΠΎΠ±Π½ΠΎΠ²Π»ΡΠ΅ΡΡΡ, ΠΏΡΠ΅Π΄Π»Π°Π³Π°Π΅ΡΡΡ ΡΠΎΠ»ΡΠΊΠΎ ΠΊΠ°ΡΠ΅ΡΡΠ²Π΅Π½Π½ΡΠΉ ΠΊΠΎΠ½ΡΠ΅Π½Ρ. ΠΠΈΠΎΠ³ΡΠ°ΡΠΈΠΈ, ΡΠ΅ΠΉΡΠΈΠ½Π³ΠΈ Π±ΠΎΠΊΡΠ΅ΡΠΎΠ² ΠΡΠ΅Π΄ΠΎΡΡΠ°Π²Π»Π΅Π½Ρ ΠΏΠΎΠ»Π½ΡΠ΅ Π±ΠΈΠΎΠ³ΡΠ°ΡΠΈΠΈ Π·Π½Π°ΠΌΠ΅Π½ΠΈΡΠΎΡΡΠ΅ΠΉ, ΡΠ΅ΠΉΡΠΈΠ½Π³ UFC. ΠΡ ΡΠ·Π½Π°Π΅ΡΠ΅, ΠΊΠ°ΠΊΠΈΠΌ Π±ΡΠ» ΠΏΡΡΡ Π³Π΅ΡΠΎΡ ΠΊ ΠΏΠΎΠΊΠΎΡΠ΅Π½ΠΈΡ ΠΠ»ΠΈΠΌΠΏΠ°. ΠΡΠΈΠ²ΠΎΠ΄ΡΡΡΡ Π²ΡΠ΅ Π²Π΅ΡΠΎΠ²ΡΠ΅ ΠΏΠΎΠΊΠ°Π·Π°ΡΠ΅Π»ΠΈ Π°ΡΠ»Π΅ΡΠΎΠ². ΠΡΠ΅Π΄ΠΎΡΡΠ°Π²Π»ΡΠ΅ΡΡΡ ΠΈΠ½ΡΠΎΡΠΌΠ°ΡΠΈΡ ΠΎ ΡΠ°ΠΌΠΎΡΡΠ²ΡΡΠ²ΠΈΠΈ Π±ΠΎΠΊΡΠ΅ΡΠ° Π΄ΠΎ ΠΈ ΠΏΠΎΡΠ»Π΅ ΠΏΠΎΠ΅Π΄ΠΈΠ½ΠΊΠ°. ΠΡΠΎΠ²ΠΎΠ΄ΠΈΡΡΡ ΡΠ°Π·Π±ΠΎΡΠΊΠ° ΡΡΠΈΠ»Ρ ΠΈ ΡΠ΅Ρ Π½ΠΈΠΊΠΈ Π±ΠΎΠΉΡΠΎΠ². Octagon.express ΠΏΡΠ΅Π΄Π»Π°Π³Π°Π΅Ρ ΡΠΎΠ»ΡΠΊΠΎ ΠΏΠΎΠ»Π½ΠΎΡΡΡΡ Π΄ΠΎΡΡΠΎΠ²Π΅ΡΠ½ΡΡ ΠΈΠ½ΡΠΎΡΠΌΠ°ΡΠΈΡ. ΠΠ° Π½Π°ΡΠ΅ΠΌ ΠΈΠ½ΡΠ΅ΡΠ½Π΅Ρ-ΡΠ°ΠΉΡΠ΅ Π²Ρ ΠΎΠ·Π½Π°ΠΊΠΎΠΌΠΈΡΠ΅ΡΡ ΠΈ ΡΠ·Π½Π°Π΅ΡΠ΅ ΠΎ Π²ΡΠ΅Ρ ΡΠΎΠ½ΠΊΠΎΡΡΡΡ ΡΠΌΠ΅ΡΠ°Π½Π½ΡΡ Π±ΠΎΠ΅Π²ΡΡ ΠΈΡΠΊΡΡΡΡΠ². Π’ΠΎΡΠ½ΡΠ΅ ΠΏΡΠΎΠ³Π½ΠΎΠ·Ρ, Π΄ΠΎΡΡΠΎΠ²Π΅ΡΠ½ΡΠ΅ ΡΠ΅ΠΉΡΠΈΠ½Π³ΠΈ - Π½Π°ΡΠ΅ Π³Π»Π°Π²Π½ΠΎΠ΅ ΠΊΡΠ΅Π΄ΠΎ. ΠΠΎΠ΄ΠΏΠΈΡΠ°Π²ΡΠΈΡΡ Π½Π° Telegram ΠΊΠ°Π½Π°Π», Π²Ρ Π±ΡΠ΄Π΅ΡΠ΅ Π² ΠΊΡΡΡΠ΅ Π²ΡΠ΅Ρ Π½ΠΎΠ²ΠΎΡΡΠ΅ΠΉ Π±ΠΎΠ΅Π²ΡΡ ΠΈΡΠΊΡΡΡΡΠ². ΠΡΠ΅ ΠΏΠΎΡΠ»Π΅Π΄Π½ΠΈΠ΅ Π±ΠΎΠΈ UFC Π½Π΅ ΡΡΠΊΠΎΠ»ΡΠ·Π½ΡΡ ΠΎΡ Π²Π°Ρ.
ReplyDeleteΠ‘ΡΠ°Π²ΠΊΠΈ Π½Π° ΡΠΏΠΎΡΡ Ρ ΠΊΠ°ΠΆΠ΄ΡΠΌ Π΄Π½Π΅ΠΌ ΡΡΠ°Π½ΠΎΠ²ΡΡΡΡ Π²ΡΠ΅ ΠΏΠΎΠΏΡΠ»ΡΡΠ½Π΅Π΅. Π£ Π±Π΅ΡΡΠ΅ΡΠΎΠ² (ΠΈΠ³ΡΠΎΠΊΠΎΠ² Π½Π° ΡΡΠ°Π²ΠΊΠ°Ρ ) ΠΈΠ· Π£Π·Π±Π΅ΠΊΠΈΡΡΠ°Π½Π° ΠΏΠΎΡΠ²ΠΈΠ»Π°ΡΡ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡ Π΄Π΅Π»Π°ΡΡ ΡΡΠ°Π²ΠΊΠΈ Π² Π½Π°ΡΠΈΠΎΠ½Π°Π»ΡΠ½ΠΎΠΉ Π²Π°Π»ΡΡΠ΅ Π½Π° ΠΈΠ½ΡΠ΅ΡΠ½Π΅Ρ-ΡΠ°ΠΉΡΠ΅ - Π²ΡΠ²ΠΎΠ΄ ΡΡΠ΅Π΄ΡΡΠ² Ρ Mostbet Π΄Π»Ρ Π£Π·Π±Π΅ΠΊΠΈΡΡΠ°Π½Π°. ΠΡΠΈ ΡΠ΅Π³ΠΈΡΡΡΠ°ΡΠΈΠΈ Π² ΡΡΠΎΠΉ Π±ΡΠΊΠΌΠ΅ΠΊΠ΅ΡΡΠΊΠΎΠΉ ΠΊΠΎΠ½ΡΠΎΡΠ΅ Π³ΠΎΡΡΡ Π²ΡΠ±ΠΈΡΠ°Π΅Ρ ΠΈΠ³ΡΠΎΠ²ΡΡ Π²Π°Π»ΡΡΡ - ΡΠ·Π±Π΅ΠΊΡΠΊΠΈΠΉ ΡΡΠΌ, ΡΠΎΡΡΠΈΠΉΡΠΊΠΈΠΉ ΡΡΠ±Π»Ρ, Π΄ΠΎΠ»Π»Π°Ρ ΠΈΠ»ΠΈ Π΅Π²ΡΠΎ. ΠΡΠ΅Π³ΠΎ Π΄ΠΎΡΡΡΠΏΠ½ΠΎ 19 Π²Π°Π»ΡΡ! ΠΠ³ΡΠ°ΡΡ Π½Π° Π²Π΅Π±-ΡΠ°ΠΉΡΠ΅ ΡΡΠΌΠ΅ΡΡ Π½Π΅ ΡΠΎΠ»ΡΠΊΠΎ ΠΆΠΈΡΠ΅Π»ΠΈ Π£Π·Π±Π΅ΠΊΠΈΡΡΠ°Π½Π°, ΡΠ΅ΡΡΡΡ ΠΏΠ΅ΡΠ΅Π²Π΅Π΄Π΅Π½ Π½Π° 25 ΡΠ·ΡΠΊΠΎΠ². Π‘ΡΠ°Π²ΠΊΠΈ Π½Π° ΡΠΏΠΎΡΡ ΠΠ° ΠΈΠ½ΡΠ΅ΡΠ½Π΅Ρ-ΡΠ°ΠΉΡΠ΅ ΠΠΎΡΡΠ±Π΅Ρ ΠΌΠΎΠΆΠ½ΠΎ ΡΠ΄Π΅Π»Π°ΡΡ ΡΡΠ°Π²ΠΊΠΈ Π½Π° Π²ΡΠ΅ Π³Π»Π°Π²Π½ΡΠ΅ ΡΠΎΠ±ΡΡΠΈΡ ΠΌΠΈΡΠ° ΡΠΏΠΎΡΡΠ° - ΡΡΡΠ±ΠΎΠ», Π±Π°ΡΠΊΠ΅ΡΠ±ΠΎΠ», Ρ ΠΎΠΊΠΊΠ΅ΠΉ, Π²ΠΎΠ»Π΅ΠΉΠ±ΠΎΠ», ΡΠ΅Π½Π½ΠΈΡ ΠΈ ΠΏΡΠΎΡΠΈΠ΅, Π²ΠΊΠ»ΡΡΠ°Ρ Π·ΠΈΠΌΠ½ΠΈΠ΅ Π²ΠΈΠ΄Ρ ΡΠΏΠΎΡΡΠ°, Π»Π΅Π³ΠΊΡΡ Π°ΡΠ»Π΅ΡΠΈΠΊΡ ΠΈ Π΅Π΄ΠΈΠ½ΠΎΠ±ΠΎΡΡΡΠ²Π°. ΠΠ»Ρ ΡΠΎΠ³ΠΎ, ΡΡΠΎ Π±Ρ Π΄Π΅Π»Π°ΡΡ ΡΡΠ°Π²ΠΊΠΈ ΡΡΠ΅Π±ΡΠ΅ΡΡΡ ΠΏΡΠΎΠΉΡΠΈ ΡΡΠ½ΠΊΡΠΈΡ ΡΠ΅Π³ΠΈΡΡΡΠ°ΡΠΈΠΈ, ΠΊΠΎΡΠΎΡΠ°Ρ Π·Π°ΠΉΠΌΠ΅Ρ ΠΌΠ΅Π½Π΅Π΅ 5 ΠΌΠΈΠ½ΡΡ. ΠΠ»Ρ Π³ΠΎΡΡΠ΅ΠΉ ΡΡΠΎΠΉ Π±ΡΠΊΠΌΠ΅ΠΊΠ΅ΡΡΠΊΠΎΠΉ ΠΊΠΎΠ½ΡΠΎΡΡ Π΄ΠΎΡΡΡΠΏΠ½Ρ ΡΡΠ°Π²ΠΊΠΈ Π΄ΠΎ ΠΌΠ°ΡΡΠ° (ΠΏΡΠ΅ΠΌΠ°ΡΡ) ΠΈ Π² ΡΠ΅ΠΆΠΈΠΌΠ΅ ΡΠ΅Π°Π»ΡΠ½ΠΎΠ³ΠΎ Π²ΡΠ΅ΠΌΠ΅Π½ΠΈ (Live). ΠΠ°Π·ΠΈΠ½ΠΎ Π ΠΠΎΡΡΠ±Π΅Ρ ΠΌΠΎΠΆΠ½ΠΎ ΡΠ°ΠΊ ΠΆΠ΅ ΡΡΠ³ΡΠ°ΡΡ Π² Π°Π·Π°ΡΡΠ½ΡΠ΅ ΠΈΠ³ΡΡ - ΠΊΠ°ΡΡΡ, ΡΡΠ»Π΅ΡΠΊΡ ΠΈ ΡΠ»ΠΎΡΡ (ΠΈΠ³ΡΠΎΠ²ΡΠ΅ Π°Π²ΡΠΎΠΌΠ°ΡΡ Ρ Π²ΡΠ°ΡΠ°ΡΡΠΈΠΌΠΈΡΡ Π±Π°ΡΠ°Π±Π°Π½Π°ΠΌΠΈ). Π‘Π»ΠΎΡΠΎΠ² ΠΎΡΠ΅Π½Ρ ΠΌΠ½ΠΎΠ³ΠΎ - Π½Π° Π»ΡΠ±ΠΎΠΉ Π²ΠΊΡΡ, ΠΎΡ ΡΡΠ°Π΄ΠΈΡΠΈΠΎΠ½Π½ΡΡ Π²ΠΈΡΠ΅Π½ΠΎΠΊ-ΠΊΠ»ΡΠ±Π½ΠΈΡΠ΅ΠΊ Π΄ΠΎ ΡΠΎΠ²ΡΠ΅ΠΌΠ΅Π½Π½ΠΎΠ³ΠΎ ΡΠΎΡΡΠ° Ρ Π½Π΅ΡΠΊΠΎΠ»ΡΠΊΠΈΠΌΠΈ ΠΈΠ³ΡΠΎΠ²ΡΠΌΠΈ ΠΏΠΎΠ»ΡΠΌΠΈ ΠΈ Π±ΠΎΠ½ΡΡΠ½ΡΠΌΠΈ ΡΠ°ΡΠ½Π΄Π°ΠΌΠΈ. ΠΠ° ΠΠΎΡΡΠ±Π΅Ρ Ρ ΠΈΠ³ΡΠΎΠΊΠΎΠ² Π΅Π΄ΠΈΠ½ΡΠΉ ΡΡΠ΅Ρ Π΄Π»Ρ ΡΡΠ°Π²ΠΎΠΊ ΠΈ Π΄Π»Ρ ΠΊΠ°Π·ΠΈΠ½ΠΎ. ΠΡΠΈΠ»ΠΎΠΆΠ΅Π½ΠΈΠ΅ Π½Π° ΡΠ°ΠΉΡΠ΅ ΠΠΎΡΡΠ±Π΅Ρ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΡΠΊΠ°ΡΠ°ΡΡ ΠΏΡΠΈΠ»ΠΎΠΆΠ΅Π½ΠΈΠ΅ Π΄Π»Ρ ΠΈΠ³ΡΡ Ρ ΠΌΠΎΠ±ΠΈΠ»ΡΠ½ΡΡ ΡΡΡΡΠΎΠΉΡΡΠ² - ΠΏΠ»Π°Π½ΡΠ΅ΡΠΎΠ² ΠΈ ΡΠ΅Π»Π΅ΡΠΎΠ½ΠΎΠ² ΠΏΠΎΠ΄ ΡΠΏΡΠ°Π²Π»Π΅Π½ΠΈΠ΅ΠΌ ΠΎΠΏΠ΅ΡΠ°ΡΠΈΠΎΠ½Π½ΠΎΠΉ ΡΠΈΡΡΠ΅ΠΌΡ ΠΠ½Π΄ΡΠΎΠΈΠ΄ ΠΈ iOS. Π‘ΡΡΠ»ΠΊΠ° Π΄Π»Ρ ΡΠΊΠ°ΡΠΈΠ²Π°Π½ΠΈΡ ΡΡΠΈΡ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌ ΡΠ°ΡΠΏΠΎΠ»Π°Π³Π°Π΅ΡΡΡ Π² ΡΠ°ΠΌΠΎΠΌ Π²Π΅ΡΡ Ρ Π³Π»Π°Π²Π½ΠΎΠΉ ΡΡΡΠ°Π½ΠΈΡΠΊΠΈ. ΠΠ° ΡΠ°ΠΉΡΠ΅ ΠΌΠΎΠΆΠ½ΠΎ ΠΎΠ·Π½Π°ΠΊΠΎΠΌΠΈΡΡΡΡ Ρ ΠΎΡΠ·ΡΠ²Π°ΠΌΠΈ ΠΈΠ³ΡΠΎΠΊΠΎΠ². Π ΡΠ»ΡΡΠ°Π΅ Π΅ΡΠ»ΠΈ Π΅ΡΡΡ ΠΏΡΠΎΠ±Π»Π΅ΠΌΠ° ΡΠΎ Π²Ρ ΠΎΠ΄ΠΎΠΌ Π½Π° ΡΠ°ΠΉΡ, ΡΠΎ Π² ΡΠ°Π·Π΄Π΅Π»Π΅ «ΠΠ΅ΡΠΊΠ°Π»ΠΎ» Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ Π²ΡΡΡΠ½ΠΈΡΡ ΠΎΠ± Π°Π»ΡΡΠ΅ΡΠ½Π°ΡΠΈΠ²Π½ΡΡ ΡΠΏΠΎΡΠΎΠ±Π°Ρ Π²Ρ ΠΎΠ΄Π°, Π² ΡΠ»ΡΡΠ°Π΅ Π±Π»ΠΎΠΊΠΈΡΠΎΠ²ΠΊΠΈ ΡΠ΅ΡΡΡΡΠ°. ΠΠ»Ρ ΡΠ²ΡΠ·ΠΈ Ρ ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»ΡΠΌΠΈ ΡΠ°Π±ΠΎΡΠ°Π΅Ρ ΠΎΠ½Π»Π°ΠΉΠ½ ΡΠ°Ρ, Π² ΠΊΠ°ΠΊΠΎΠΌ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ Π·Π°Π΄Π°ΡΡ Π»ΡΠ±ΠΎΠΉ ΠΈΠ½ΡΠ΅ΡΠ΅ΡΡΡΡΠΈΠΉ Π²ΠΎΠΏΡΠΎΡ ΡΠ΅Ρ Π½ΠΈΡΠ΅ΡΠΊΠΈΠΌ ΠΊΠΎΠ½ΡΡΠ»ΡΡΠ°Π½ΡΠ°ΠΌ Π±ΡΠΊΠΌΠ΅ΠΊΠ΅ΡΡΠΊΠΎΠΉ ΠΊΠΎΠ½ΡΠΎΡΡ.
ReplyDeleteΠΠΎΡΡΠ°Π» Mostbethit.net ΠΏΡΠ΅Π΄Π»Π°Π³Π°Π΅Ρ ΠΏΠΎΡΠ΅ΡΠΈΡΠ΅Π»ΡΠΌ Π±Π»ΠΈΠΆΠ΅ ΠΏΠΎΠ·Π½Π°ΠΊΠΎΠΌΠΈΡΡΡΡ Ρ ΠΎΠ΄Π½ΠΎΠΈΠΌΠ΅Π½Π½ΠΎΠΉ ΠΠ. ΠΠ½ΡΠ΅ΡΠ½Π΅Ρ-ΡΠ΅ΡΡΡΡ ΠΏΠΎΡΠ²ΡΡΠ΅Π½ ΠΎΠΏΠΈΡΠ°Π½ΠΈΡ ΠΎΡΠ½ΠΎΠ²Π½ΡΡ ΠΏΡΠ΅ΠΈΠΌΡΡΠ΅ΡΡΠ² ΠΊΠΎΠ½ΡΠΎΡΡ. ΠΠ° ΠΏΡΠΎΠ΅ΠΊΡΠ΅ Π³ΠΎΡΡΠΈ ΡΠ·Π½Π°ΡΡ Π΄ΡΡΠ³ΠΈΠ΅ Π²Π°ΠΆΠ½ΡΠ΅ ΠΌΠΎΠΌΠ΅Π½ΡΡ - ΠΊΠ°Π·ΠΈΠ½ΠΎ ΠΠΎΡΡΠ±Π΅Ρ ΠΎΠ½Π»Π°ΠΉΠ½. ΠΡΠΊΠΌΠ΅ΠΊΠ΅ΡΡΠΊΠ°Ρ ΠΊΠΎΠ½ΡΠΎΡΠ° Π΄Π»Ρ ΠΏΡΠΎΠ΄Π²ΠΈΠΆΠ΅Π½ΠΈΡ Π·Π΅ΡΠΊΠ°Π»ΡΠ½ΡΡ ΡΡΡΠ»ΠΎΠΊ ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΠ΅Ρ ΠΏΠ°ΡΡΠ½Π΅ΡΡΠΊΠΈΠ΅ ΡΠ°ΠΉΡΡ. ΠΠ΄Π½ΠΈΠΌ ΠΈΠ· ΡΠ°ΠΊΠΈΡ ΡΠ΅ΡΡΡΡΠΎΠ² ΡΡΠ°Π» ΠΎΠΏΠΈΡΡΠ²Π°Π΅ΠΌΡΠΉ ΠΏΡΠΎΠ΅ΠΊΡ. ΠΠ° ΡΡΡΠ°Π½ΠΈΡΠ°Ρ ΠΏΠΎΡΡΠ°Π»Π° ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»ΠΈ ΡΠ²ΠΈΠ΄ΡΡ: - ΡΡΡΠ»ΠΊΠΈ Π½Π° Π·Π΅ΡΠΊΠ°Π»Π° Π±ΡΠΊΠΌΠ΅ΠΊΠ΅ΡΠ°; - ΠΎΠΏΠΈΡΠ°Π½ΠΈΠ΅ ΠΠ; - ΠΏΡΠ°Π²ΠΈΠ»Π° ΡΠ°Π±ΠΎΡΡ Ρ ΠΊΠΎΠ½ΡΠΎΡΠΎΠΉ; - ΠΎΡΠΎΠ±Π΅Π½Π½ΠΎΡΡΠΈ Π±ΠΎΠ½ΡΡΠ½ΠΎΠΉ ΠΏΠΎΠ»ΠΈΡΠΈΠΊΠΈ; - Π΄Π΅ΠΉΡΡΠ²ΡΡΡΠΈΠ΅ ΠΏΡΠΎΠΌΠΎΠΊΠΎΠ΄Ρ; - ΠΎΠΏΠΈΡΠ°Π½ΠΈΠ΅ ΡΠΏΠΎΡΠΎΠ±ΠΎΠ² ΠΏΠΎΠΏΠΎΠ»Π½Π΅Π½ΠΈΡ Π±Π°Π»Π°Π½ΡΠ°; - Π°Π½Π°Π»ΠΈΠ· ΠΎΡΠ·ΡΠ²ΠΎΠ² ΠΎ Π±ΡΠΊΠΌΠ΅ΠΊΠ΅ΡΠ΅; - ΡΠΎΠ²Π΅ΡΡ Π΄Π»Ρ ΡΠΎΠ·Π΄Π°Π½ΠΈΡ Π°ΠΊΠΊΠ°ΡΠ½ΡΠ°. ΠΡΠΎΠ΅ΠΊΡ ΠΏΡΠ΅Π΄Π»Π°Π³Π°Π΅Ρ Π΄Π΅ΡΠ°Π»ΠΈΠ·ΠΈΡΠΎΠ²Π°Π½Π½ΡΠΉ «ΡΠ°Π·Π±ΠΎΡ» ΠΎΠΏΠ΅ΡΠ°ΡΠΎΡΠ° ΡΡΠ°Π²ΠΎΠΊ. Π Π΅Π³ΠΈΡΡΡΠ°ΡΠΈΡ Π΄Π»Ρ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ΠΈΡ Π½Π΅ Π½ΡΠΆΠ½Π°. ΠΠΎΡΡΡ ΠΌΠΎΠΆΠ΅Ρ ΡΠ²ΠΎΠ±ΠΎΠ΄Π½ΠΎ ΠΏΠ΅ΡΠ΅Ρ ΠΎΠ΄ΠΈΡΡ ΠΏΠΎ ΡΠ°Π·Π΄Π΅Π»Π°ΠΌ, ΠΏΠΎΠ»ΡΡΠ°ΡΡ ΠΈΠ½ΡΠΎΡΠΌΠ°ΡΠΈΡ. Π―Π·ΡΠΊΠΎΠ²Π°Ρ Π΄ΠΎΡΡΡΠΏΠ½ΠΎΡΡΡ - ΠΏΠ»ΡΡ ΡΠ°ΠΉΡΠ°. Π ΡΡΡΠΊΠ°Ρ Π²Π΅ΡΡΠΈΡ ΡΠ°ΡΠΊΡΡΠ²Π°Π΅ΡΡΡ ΠΏΠΎ ΡΠΌΠΎΠ»ΡΠ°Π½ΠΈΡ. ΠΠΎΡΡΡ ΠΌΠΎΠΆΠ΅Ρ ΡΡΡΠ°Π½ΠΎΠ²ΠΈΡΡ Π»ΡΠ±ΠΎΠΉ ΠΈΠ· 23 Π΄ΠΎΡΡΡΠΏΠ½ΡΡ ΡΠ·ΡΠΊΠΎΠ². ΠΠΏΠΈΡΠ°Π½ΠΈΡ Π½Π° ΠΏΠΎΡΡΠ°Π»Π΅ Π΄Π΅ΡΠ°Π»ΡΠ½ΡΠ΅. Π‘ΠΎΠ·Π΄Π°ΡΠ΅Π»ΠΈ ΠΏΠΎΡΡΠ°ΡΠ°Π»ΠΈΡΡ ΠΎΡΠΌΠ΅ΡΠΈΡΡ ΠΊΠ°ΠΆΠ΄ΡΠΉ Π°ΡΠΏΠ΅ΠΊΡ. ΠΠ»Ρ ΡΠ»ΡΡΡΠ΅Π½ΠΈΡ ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»ΡΡΠΊΠΎΠ³ΠΎ Π²ΠΎΡΠΏΡΠΈΡΡΠΈΡ ΡΠ΅ΠΊΡΡΡ ΡΠ½Π°Π±ΠΆΠ΅Π½Ρ ΡΠΊΡΠΈΠ½ΡΠΎΡΠ°ΠΌΠΈ. ΠΠ½ΡΠΎΡΠΌΠ°ΡΠΈΠ²Π½ΠΎΡΡΡ ΠΌΠ°ΠΊΡΠΈΠΌΠ°Π»ΡΠ½Π°Ρ. ΠΡΠ΅Π΄Π»ΠΎΠΆΠ΅Π½Π½ΡΠ΅ Π½Π° ΠΏΡΠΎΠ΅ΠΊΡΠ΅ ΡΡΡΠ»ΠΊΠΈ Π½Π°ΠΏΡΠ°Π²ΡΡ ΠΈΠ³ΡΠΎΠΊΠΎΠ² Π½Π° Π΄Π΅ΠΉΡΡΠ²ΡΡΡΠ΅Π΅ Π·Π΅ΡΠΊΠ°Π»ΠΎ ΠΠ. ΠΡΠΎ ΠΎΠ±Π΅ΡΠΏΠ΅ΡΠΈΠ²Π°Π΅Ρ ΠΊΡΡΠ³Π»ΠΎΡΡΡΠΎΡΠ½ΡΠΉ Π΄ΠΎΡΡΡΠΏ ΠΊ ΠΊΠΎΠ½ΡΠΎΡΠ΅. ΠΠ± ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ΠΈΠΈ VPN ΠΈ ΠΏΡΠΎΡΠΈΡ ΠΌΠ΅ΡΠΎΠ΄ΠΎΠ² ΠΎΠ±Ρ ΠΎΠ΄Π° ΡΠ°Π½ΠΊΡΠΈΠΉ Π ΠΎΡΠΊΠΎΠΌΠ½Π°Π΄Π·ΠΎΡΠ° ΡΠ΄Π°Π΅ΡΡΡ Π·Π°Π±ΡΡΡ. Π‘ΡΡΠ»ΠΊΠΈ Π½Π° Π΄ΡΠ±Π»ΠΈΡΡΡΡΠΈΠΉ Π²Π΅Π±-ΡΠ°ΠΉΡ ΠΠΎΡΡΠ±Π΅Ρ ΠΏΡΠ΅Π΄Π»ΠΎΠΆΠ΅Π½Ρ Π½Π° ΠΊΠ°ΠΆΠ΄ΠΎΠΉ ΡΡΡΠ°Π½ΠΈΡΠ΅ ΡΠ°ΠΉΡΠ°. ΠΠΎΠ»Π³ΠΎ Π½Π°Ρ ΠΎΠ΄ΠΈΡΡ Π΄Π΅ΠΉΡΡΠ²ΡΡΡΠΈΠ΅ Π°Π΄ΡΠ΅ΡΠ° Π½Π΅ ΠΏΡΠΈΠ΄Π΅ΡΡΡ. Π‘ΠΎΠ·Π΄Π°ΡΠ΅Π»ΠΈ Π²ΡΠΏΡΡΡΠΈΠ»ΠΈ ΠΌΠΎΠ±ΠΈΠ»ΡΠ½ΡΡ Π²Π΅ΡΡΠΈΡ ΠΎΠ½Π»Π°ΠΉΠ½-ΡΠ°ΠΉΡΠ°. ΠΡΠΎΠ΅ΠΊΡ ΠΎΠΏΡΠΈΠΌΠΈΠ·ΠΈΡΠΎΠ²Π°Π½ ΠΏΠΎΠ΄ Π΄Π΅Π²Π°ΠΉΡΡ Ρ ΡΠ°Π·Π½ΠΎΠΉ Π΄ΠΈΠ°Π³ΠΎΠ½Π°Π»ΡΡ Π΄ΠΈΡΠΏΠ»Π΅Ρ. ΠΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡΡΡ ΡΠ΅ΡΡΡΡΠΎΠΌ ΡΠ΄ΠΎΠ±Π½ΠΎ ΡΠΎ ΡΠΌΠ°ΡΡΡΠΎΠ½ΠΎΠ² ΠΈ ΠΏΠ»Π°Π½ΡΠ΅ΡΠΎΠ². ΠΠ½Π»Π°ΠΉΠ½-ΠΏΠΎΡΡΠ°Π» Π½Π΅ ΠΏΡΠ΅Π΄Π»Π°Π³Π°Π΅Ρ ΡΠΏΠΎΡΡΠΈΠ²Π½ΡΡ ΡΡΠ°Π²ΠΎΠΊ ΠΈ ΠΈΠ½ΡΡ Π°Π·Π°ΡΡΠ½ΡΡ ΡΡΠ΅Ρ . ΠΠ°ΠΊΡΡΡΡ ΡΠ°ΠΉΡ ΡΠ΅Π³ΡΠ»ΡΡΠΎΡ Π½Π΅ ΠΌΠΎΠΆΠ΅Ρ. Π ΠΈΡΠΎΠ³Π΅ ΡΠ΅ΡΡΡΡ ΠΎΠ±Π΅ΡΠΏΠ΅ΡΠΈΠ²Π°Π΅Ρ ΠΊΡΡΠ³Π»ΠΎΡΡΡΠΎΡΠ½ΡΠΉ Π΄ΠΎΡΡΡΠΏ ΠΊ ΠΠ.
ReplyDeleteΠΠ°Ρ ΠΎΠ½Π»Π°ΠΉΠ½-ΠΊΠΈΠ½ΠΎΡΠ΅Π°ΡΡ ΠΏΡΠ΅Π΄Π»Π°Π³Π°Π΅Ρ ΡΠ²ΠΎΠΈΠΌ Π·ΡΠΈΡΠ΅Π»ΡΠΌ ΠΏΠΎΠ³ΡΡΠ·ΠΈΡΡΡΡ Π² ΠΌΠΈΡ ΡΠ²Π»Π΅ΠΊΠ°ΡΠ΅Π»ΡΠ½ΡΡ ΡΡΡΠ΅ΡΠΊΠΈΡ ΡΠ΅ΡΠΈΠ°Π»ΠΎΠ². ΠΠ½Π»Π°ΠΉΠ½-ΠΏΠΎΡΡΠ°Π» ΠΏΡΠ΅Π΄Π»Π°Π³Π°Π΅Ρ ΠΎΠ±ΡΠΈΡΠ½ΡΠΉ ΠΊΠ°ΡΠ°Π»ΠΎΠ³ ΠΌΠ½ΠΎΠ³ΠΎΡΠ΅ΡΠΈΠΉΠ½ΡΡ ΠΊΠΈΠ½ΠΎΡΠΈΠ»ΡΠΌΠΎΠ² Π½Π° Π»ΡΠ±ΠΎΠΉ Π²ΠΊΡΡ, Π° ΠΎΡΠ½ΠΎΠ²Π½ΠΎΠ΅, Π²ΡΠ΅ ΠΎΠ½ΠΈ ΠΈΠΌΠ΅ΡΡ ΡΠΎΡΡΠΈΠΉΡΠΊΠΎΠ΅ ΠΎΠ·Π²ΡΡΠΈΠ²Π°Π½ΠΈΠ΅. ΠΡ ΡΠ°ΡΡΠΎ ΠΏΠΎΠΏΠΎΠ»Π½ΡΠ΅ΠΌ ΠΌΠ΅Π΄ΠΈΠ°ΡΠ΅ΠΊΡ, Π΄Π»Ρ ΡΠΎΠ³ΠΎ ΡΡΠΎΠ±Ρ Π½Π°ΡΠ΅ΠΌΡ Π³ΠΎΡΡΡ Π½Π΅ ΠΏΡΠΈΡ ΠΎΠ΄ΠΈΠ»ΠΎΡΡ Π½Π°Ρ ΠΎΠ΄ΠΈΡΡ Π½ΠΎΠ²ΠΈΠ½ΠΊΠΈ Π½Π° ΡΡΠΎΡΠΎΠ½Π½ΠΈΡ ΡΠ΅ΡΡΡΡΠ°Ρ - ΡΡΡΠ΅ΡΠΊΠΈΠ΅ ΡΠ΅ΡΠΈΠ°Π»Ρ ΠΎΠ½Π»Π°ΠΉΠ½. Π§ΡΠΎ ΠΏΡΠ΅Π΄Π»Π°Π³Π°Π΅Ρ ΠΎΠ½Π»Π°ΠΉΠ½-ΠΊΠΈΠ½ΠΎΡΠ΅Π°ΡΡ ΡΠ²ΠΎΠΈΠΌ ΠΏΠΎΡΠ΅ΡΠΈΡΠ΅Π»ΡΠΌ? - ΠΠΎΠ»Π½ΠΎΠ΅ ΠΎΡΡΡΡΡΡΠ²ΠΈΠ΅ ΡΠ΅ΠΊΠ»Π°ΠΌΡ. ΠΠΈΡΠ΅Π³ΠΎ Π½Π΅ ΡΠΌΠΎΠΆΠ΅Ρ ΠΎΡΠ²Π»Π΅ΡΡ ΠΎΡ ΠΈΠ³ΡΡ Π»ΡΠ±ΠΈΠΌΡΡ Π°ΠΊΡΠ΅ΡΠΎΠ²! - ΠΠΎΡΡΠΎΡΠ½Π½ΡΠ΅ ΠΎΠ±Π½ΠΎΠ²Π»Π΅Π½ΠΈΡ ΠΊΠ°ΡΠ°Π»ΠΎΠ³Π°. Π’Π΅ΠΏΠ΅ΡΡ Π²Ρ Π½Π΅ ΠΏΡΠΎΠΏΡΡΡΠΈΡΠ΅ Π½ΠΎΠ²ΠΈΠ½ΠΊΠΈ ΡΡΡΠ΅ΡΠΊΠΎΠ³ΠΎ ΠΊΠΈΠ½Π΅ΠΌΠ°ΡΠΎΠ³ΡΠ°ΡΠ°! - ΠΠ°ΡΠ΅ΡΡΠ²Π΅Π½Π½ΠΎΠ΅ ΠΎΠ·Π²ΡΡΠΈΠ²Π°Π½ΠΈΠ΅ - Π΄ΠΎΠ»ΠΎΠΉ ΡΡΡΡΠΊΠΎ-ΡΡΡΠ΅ΡΠΊΠΈΠΉ ΡΠ»ΠΎΠ²Π°ΡΡ! - ΠΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡ ΡΠΌΠΎΡΡΠ΅ΡΡ ΡΠ΅ΡΠΈΠ°Π»Ρ Π½Π° Π»ΡΠ±ΡΡ ΡΡΡΡΠΎΠΉΡΡΠ²Π°Ρ . ΠΠΎΡΠΎΠ³Π° Π½Π° ΡΠ°Π±ΠΎΡΡ ΡΠ΅ΠΏΠ΅ΡΡ ΡΡΠ°Π½Π΅Ρ ΡΠ²Π»Π΅ΠΊΠ°ΡΠ΅Π»ΡΠ½ΠΎΠΉ ΠΈ ΠΈΠ½ΡΠ΅ΡΠ΅ΡΠ½ΠΎΠΉ! - Π£Π΄ΠΎΠ±ΡΡΠ²ΠΎ ΠΏΡΠΎΡΠΌΠΎΡΡΠ°. ΠΠ°Ρ Π²ΠΈΠ΄Π΅ΠΎΠΏΡΠΎΠΈΠ³ΡΡΠ²Π°ΡΠ΅Π»Ρ ΠΌΠΎΠΆΠ΅Ρ ΠΏΡΠΈΠΎΡΡΠ°Π½ΠΎΠ²ΠΈΡΡ ΡΠΎΠ»ΡΠΊΠΎ Π½ΠΈΠ·ΠΊΠ°Ρ ΡΠΊΠΎΡΠΎΡΡΡ ΠΈΠ½ΡΠ΅ΡΠ½Π΅Ρ-ΡΠΎΠ΅Π΄ΠΈΠ½Π΅Π½ΠΈΡ. ΠΠ½Π»Π°ΠΉΠ½-ΠΏΠΎΡΡΠ°Π» ΡΡΡΠ΅ΡΠΊΠΈΡ ΡΠ΅Π»Π΅ΡΠ΅ΡΠΈΠ°Π»ΠΎΠ² ΡΠΎΠ·Π΄Π°Π½ ΡΠΏΠ΅ΡΠΈΠ°Π»ΡΠ½ΠΎ Π΄Π»Ρ ΡΠ΅Ρ , ΠΊΡΠΎ Π²ΡΠ΅Π³Π΄Π° Π½Π°Ρ ΠΎΠ΄ΠΈΡΡΡ Π² ΠΏΠΎΠΈΡΠΊΠ΅ ΡΠ΅ΡΡΡΡΠΎΠ², ΠΏΠΎΠ·Π²ΠΎΠ»ΡΡΡΠΈΡ ΡΠΌΠΎΡΡΠ΅ΡΡ ΠΈΠ½ΠΎΡΡΡΠ°Π½Π½ΡΠ΅ ΠΌΠ½ΠΎΠ³ΠΎΡΠ΅ΡΠΈΠΉΠ½ΡΠ΅ ΡΠΈΠ»ΡΠΌΡ Π±Π΅Π· ΠΎΠ³ΡΠ°Π½ΠΈΡΠ΅Π½ΠΈΠΉ. Π‘Π΅ΠΉΡΠ°Ρ Π² Π²Π°ΡΠ΅ΠΌ ΡΠ°ΡΠΏΠΎΡΡΠΆΠ΅Π½ΠΈΠΈ Π½Π΅ΠΎΠ³ΡΠ°Π½ΠΈΡΠ΅Π½Π½ΠΎΠ΅ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ ΡΠΈΠ»ΡΠΌΠΎΠ² Ρ ΠΎΡΠ»ΠΈΡΠ½ΡΠΌ ΠΊΠ°ΡΠ΅ΡΡΠ²ΠΎΠΌ ΠΈΠ·ΠΎΠ±ΡΠ°ΠΆΠ΅Π½ΠΈΡ ΠΈ ΡΡΡΡΠΊΠΈΠΌ ΠΏΠ΅ΡΠ΅Π²ΠΎΠ΄ΠΎΠΌ. ΠΠ°ΡΠ°ΡΡ ΠΏΡΠΎΡΠΌΠΎΡΡ ΠΌΠΎΠΆΠ½ΠΎ Π»ΡΠ±ΠΎΠΌΡ Π³ΠΎΡΡΡ ΡΠ°ΠΉΡΠ° Π±Π΅Π· ΠΊΠ°ΠΊΠΈΡ -Π»ΠΈΠ±ΠΎ ΠΎΠ³ΡΠ°Π½ΠΈΡΠ΅Π½ΠΈΠΉ. ΠΠΎ ΠΌΡ Π²ΡΠ΅ ΡΠ°ΠΊΠΈ ΡΠΎΠ²Π΅ΡΡΠ΅ΠΌ Π²Π°ΠΌ ΠΏΡΠΎΠΉΡΠΈ ΠΌΠΈΠ½ΡΡΠ½ΡΡ ΡΠ΅Π³ΠΈΡΡΡΠ°ΡΠΈΡ - ΡΡΠΎ ΠΏΠΎΠ·Π²ΠΎΠ»ΠΈΡ Π²Π°ΠΌ ΡΠΎΠ·Π΄Π°Π²Π°ΡΡ Π·Π°ΠΊΠ»Π°Π΄ΠΊΠΈ, ΠΎΡΡΠ°Π²Π»ΡΡΡ ΠΊΠΎΠΌΠΌΠ΅Π½ΡΠ°ΡΠΈΠΈ ΠΈ Π΄ΠΈΡΠΊΡΡΡΠΈΡΠΎΠ²Π°ΡΡ ΠΏΡΠΎΡΠΌΠΎΡΡΠ΅Π½Π½ΡΠ΅ ΠΊΠ°ΡΡΠΈΠ½Ρ Ρ Π΄ΡΡΠ³ΠΈΠΌΠΈ ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»ΡΠΌΠΈ ΠΏΠΎΡΡΠ°Π»Π°. Π Π΅ΡΠ»ΠΈ Π²Ρ ΡΠΎΠ»ΡΠΊΠΎ Π½Π°ΡΠ°Π»ΠΈ Π·Π½Π°ΠΊΠΎΠΌΡΡΠ²ΠΎ Ρ ΡΡΡΠ΅ΡΠΊΠΈΠΌΠΈ ΡΠ΅Π»Π΅ΡΠ΅ΡΠΈΠ°Π»Π°ΠΌΠΈ, ΡΠ΄Π΅Π»Π°ΡΡ Π²ΡΠ±ΠΎΡ Π² ΠΏΠΎΠ»ΡΠ·Ρ ΡΠΎΠΉ Π»ΠΈΠ±ΠΎ ΠΈΠ½ΠΎΠΉ ΠΊΠΈΠ½ΠΎΠ»Π΅Π½ΡΡ ΠΏΠΎΠΌΠΎΠΆΠ΅Ρ ΠΊΡΠ°ΡΠΊΠ°Ρ Π°Π½Π½ΠΎΡΠ°ΡΠΈΡ. ΠΠΎΠ³ΡΡΠ·ΠΈΡΡΡ Π² ΠΌΠΈΡ Π³ΠΎΠ»ΠΎΠ²ΠΎΠΊΡΡΠΆΠΈΡΠ΅Π»ΡΠ½ΠΎΠΉ Π»ΡΠ±Π²ΠΈ, ΡΡΠ°Π³ΠΈΡΠ΅ΡΠΊΠΈΡ Π²ΡΡΡΠ΅Ρ, ΠΊΡΠΎΠ²ΠΎΠΏΡΠΎΠ»ΠΈΡΠ½ΠΎΠΉ Π²ΡΠ°ΠΆΠ΄Ρ ΠΈ ΠΎΠΏΠ°ΡΠ½ΡΡ ΠΈΠ³Ρ Ρ ΡΠ°ΠΌΠΎΠΉ ΡΡΠ΄ΡΠ±ΠΎΠΉ ΠΏΠΎΠΌΠΎΠΆΠ΅Ρ Π½Π°Ρ ΠΎΠ½Π»Π°ΠΉΠ½-ΠΊΠΈΠ½ΠΎΡΠ΅Π°ΡΡ ΡΠ΅ΡΠΈΠ°Π»ΠΎΠ² ΠΈΠ· Π’ΡΡΡΠΈΠΈ. ΠΡΠΈΡΡΠ½ΠΎΠ³ΠΎ ΠΏΡΠΎΡΠΌΠΎΡΡΠ° ΠΈ ΠΏΠΎΠ»ΠΎΠΆΠΈΡΠ΅Π»ΡΠ½ΡΡ ΡΠΌΠΎΡΠΈΠΉ!
ReplyDeleteΠΠ°Ρ ΠΎΠ½Π»Π°ΠΉΠ½-ΠΊΠΈΠ½ΠΎΡΠ΅Π°ΡΡ ΠΏΡΠ΅Π΄Π»Π°Π³Π°Π΅Ρ ΡΠ²ΠΎΠΈΠΌ Π·ΡΠΈΡΠ΅Π»ΡΠΌ ΠΎΠΊΡΠ½ΡΡΡΡΡ Π² ΠΌΠΈΡ ΠΈΠ½ΡΠ΅ΡΠ΅ΡΠ½ΡΡ ΡΡΡΠ΅ΡΠΊΠΈΡ ΡΠ΅ΡΠΈΠ°Π»ΠΎΠ². ΠΠΎΡΡΠ°Π» ΠΏΡΠ΅Π΄Π»Π°Π³Π°Π΅Ρ ΠΎΠ±ΡΠΈΡΠ½ΡΠΉ ΠΊΠ°ΡΠ°Π»ΠΎΠ³ ΠΌΠ½ΠΎΠ³ΠΎΡΠ΅ΡΠΈΠΉΠ½ΡΡ ΡΠΈΠ»ΡΠΌΠΎΠ² Π½Π° Π»ΡΠ±ΠΎΠΉ Π²ΠΊΡΡ, Π° Π³Π»Π°Π²Π½ΠΎΠ΅, Π²ΡΠ΅ ΠΎΠ½ΠΈ ΠΈΠΌΠ΅ΡΡ ΡΡΡΡΠΊΠΎΠ΅ ΠΎΠ·Π²ΡΡΠΈΠ²Π°Π½ΠΈΠ΅. ΠΡ ΡΠ°ΡΡΠΎ ΠΏΠΎΠΏΠΎΠ»Π½ΡΠ΅ΠΌ ΠΌΠ΅Π΄ΠΈΠ°ΡΠ΅ΠΊΡ, Π΄Π»Ρ ΡΠΎΠ³ΠΎ ΡΡΠΎΠ±Ρ Π½Π°ΡΠ΅ΠΌΡ Π³ΠΎΡΡΡ Π½Π΅ ΠΏΡΠΈΡ ΠΎΠ΄ΠΈΠ»ΠΎΡΡ Π½Π°Ρ ΠΎΠ΄ΠΈΡΡ Π½ΠΎΠ²ΠΈΠ½ΠΊΠΈ Π½Π° ΡΡΠΎΡΠΎΠ½Π½ΠΈΡ ΡΠ΅ΡΡΡΡΠ°Ρ - ΡΡΡΠ΅ΡΠΊΠΈΠ΅ ΡΠ΅ΡΠΈΠ°Π»Ρ Π² Ρ ΠΎΡΠΎΡΠ΅ΠΌ hd 720 ΠΊΠ°ΡΠ΅ΡΡΠ²Π΅. Π§ΡΠΎ ΠΏΡΠ΅Π΄Π»Π°Π³Π°Π΅Ρ ΠΎΠ½Π»Π°ΠΉΠ½-ΠΊΠΈΠ½ΠΎΡΠ΅Π°ΡΡ ΡΠ²ΠΎΠΈΠΌ ΠΏΠΎΡΠ΅ΡΠΈΡΠ΅Π»ΡΠΌ? - ΠΠΎΠ»Π½ΠΎΠ΅ ΠΎΡΡΡΡΡΡΠ²ΠΈΠ΅ ΡΠ΅ΠΊΠ»Π°ΠΌΡ. ΠΠΈΡΠ΅Π³ΠΎ Π½Π΅ ΡΠΌΠΎΠΆΠ΅Ρ ΠΎΡΠ²Π»Π΅ΡΡ ΠΎΡ ΠΈΠ³ΡΡ Π»ΡΠ±ΠΈΠΌΡΡ Π°ΠΊΡΠ΅ΡΠΎΠ²! - ΠΠΎΡΡΠΎΡΠ½Π½ΡΠ΅ ΠΎΠ±Π½ΠΎΠ²Π»Π΅Π½ΠΈΡ ΠΊΠ°ΡΠ°Π»ΠΎΠ³Π°. Π’Π΅ΠΏΠ΅ΡΡ Π²Ρ Π½Π΅ ΠΏΡΠΎΠΏΡΡΡΠΈΡΠ΅ Π½ΠΎΠ²ΠΈΠ½ΠΊΠΈ ΡΡΡΠ΅ΡΠΊΠΎΠ³ΠΎ ΠΊΠΈΠ½Π΅ΠΌΠ°ΡΠΎΠ³ΡΠ°ΡΠ°! - ΠΡΡΠΎΠΊΠΎΠΊΠ°ΡΠ΅ΡΡΠ²Π΅Π½Π½ΠΎΠ΅ ΠΎΠ·Π²ΡΡΠΈΠ²Π°Π½ΠΈΠ΅ - Π΄ΠΎΠ»ΠΎΠΉ ΡΡΡΡΠΊΠΎ-ΡΡΡΠ΅ΡΠΊΠΈΠΉ ΡΠ»ΠΎΠ²Π°ΡΡ! - ΠΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡ ΡΠΌΠΎΡΡΠ΅ΡΡ ΡΠ΅ΡΠΈΠ°Π»Ρ Π½Π° ΡΠ°ΠΌΡΡ ΡΠ°Π·Π½ΡΡ ΡΡΡΡΠΎΠΉΡΡΠ²Π°Ρ . ΠΠΎΡΠΎΠ³Π° Π½Π° ΡΠ°Π±ΠΎΡΡ ΡΠ΅ΠΏΠ΅ΡΡ ΡΡΠ°Π½Π΅Ρ ΡΠ²Π»Π΅ΠΊΠ°ΡΠ΅Π»ΡΠ½ΠΎΠΉ ΠΈ ΠΈΠ½ΡΠ΅ΡΠ΅ΡΠ½ΠΎΠΉ! - Π£Π΄ΠΎΠ±ΡΡΠ²ΠΎ ΠΏΡΠΎΡΠΌΠΎΡΡΠ°. ΠΠ°Ρ Π²ΠΈΠ΄Π΅ΠΎΠΏΡΠΎΠΈΠ³ΡΡΠ²Π°ΡΠ΅Π»Ρ ΠΌΠΎΠΆΠ΅Ρ ΠΏΡΠΈΠΎΡΡΠ°Π½ΠΎΠ²ΠΈΡΡ ΡΠΎΠ»ΡΠΊΠΎ Π½ΠΈΠ·ΠΊΠ°Ρ ΡΠΊΠΎΡΠΎΡΡΡ ΠΈΠ½ΡΠ΅ΡΠ½Π΅Ρ-ΡΠΎΠ΅Π΄ΠΈΠ½Π΅Π½ΠΈΡ. ΠΠ½Π»Π°ΠΉΠ½-ΠΏΠΎΡΡΠ°Π» ΡΡΡΠ΅ΡΠΊΠΈΡ ΡΠ΅ΡΠΈΠ°Π»ΠΎΠ² ΡΠΎΠ·Π΄Π°Π½ ΡΠΏΠ΅ΡΠΈΠ°Π»ΡΠ½ΠΎ Π΄Π»Ρ ΡΠ΅Ρ , ΠΊΡΠΎ Π²ΡΠ΅Π³Π΄Π° Π½Π°Ρ ΠΎΠ΄ΠΈΡΡΡ Π² ΠΏΠΎΠΈΡΠΊΠ΅ ΡΠ΅ΡΡΡΡΠΎΠ², ΠΏΠΎΠ·Π²ΠΎΠ»ΡΡΡΠΈΡ ΡΠΌΠΎΡΡΠ΅ΡΡ ΠΈΠ½ΠΎΡΡΡΠ°Π½Π½ΡΠ΅ ΠΌΠ½ΠΎΠ³ΠΎΡΠ΅ΡΠΈΠΉΠ½ΡΠ΅ ΠΊΠΈΠ½ΠΎΠ»Π΅Π½ΡΡ Π±Π΅Π· ΠΎΠ³ΡΠ°Π½ΠΈΡΠ΅Π½ΠΈΠΉ. Π‘Π΅ΠΉΡΠ°Ρ Π² Π²Π°ΡΠ΅ΠΌ ΡΠ°ΡΠΏΠΎΡΡΠΆΠ΅Π½ΠΈΠΈ Π½Π΅ΠΎΠ³ΡΠ°Π½ΠΈΡΠ΅Π½Π½ΠΎΠ΅ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ ΠΊΠΈΠ½ΠΎΡΠΈΠ»ΡΠΌΠΎΠ² Ρ Ρ ΠΎΡΠΎΡΠΈΠΌ ΠΊΠ°ΡΠ΅ΡΡΠ²ΠΎΠΌ ΠΈΠ·ΠΎΠ±ΡΠ°ΠΆΠ΅Π½ΠΈΡ ΠΈ ΡΡΡΡΠΊΠΈΠΌ ΠΏΠ΅ΡΠ΅Π²ΠΎΠ΄ΠΎΠΌ. ΠΠ°ΡΠ°ΡΡ ΠΏΡΠΎΡΠΌΠΎΡΡ ΠΌΠΎΠΆΠ½ΠΎ Π»ΡΠ±ΠΎΠΌΡ Π³ΠΎΡΡΡ ΡΠ°ΠΉΡΠ° Π±Π΅Π· ΠΊΠ°ΠΊΠΈΡ -Π»ΠΈΠ±ΠΎ ΠΎΠ³ΡΠ°Π½ΠΈΡΠ΅Π½ΠΈΠΉ. ΠΠΎ ΠΌΡ Π²ΡΠ΅ ΠΆΠ΅ ΡΠ΅ΠΊΠΎΠΌΠ΅Π½Π΄ΡΠ΅ΠΌ Π²Π°ΠΌ ΠΏΡΠΎΠΉΡΠΈ ΠΌΠΈΠ½ΡΡΠ½ΡΡ ΡΠ΅Π³ΠΈΡΡΡΠ°ΡΠΈΡ - ΡΡΠΎ ΠΏΠΎΠ·Π²ΠΎΠ»ΠΈΡ Π²Π°ΠΌ ΡΠΎΠ·Π΄Π°Π²Π°ΡΡ Π·Π°ΠΊΠ»Π°Π΄ΠΊΠΈ, ΠΎΡΡΠ°Π²Π»ΡΡΡ ΠΊΠΎΠΌΠΌΠ΅Π½ΡΡ ΠΈ ΠΎΠ±ΡΡΠΆΠ΄Π°ΡΡ ΠΏΡΠΎΡΠΌΠΎΡΡΠ΅Π½Π½ΡΠ΅ ΠΊΠ°ΡΡΠΈΠ½Ρ Ρ Π΄ΡΡΠ³ΠΈΠΌΠΈ ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»ΡΠΌΠΈ ΠΏΠΎΡΡΠ°Π»Π°. Π Π΅ΡΠ»ΠΈ Π²Ρ ΡΠΎΠ»ΡΠΊΠΎ Π½Π°ΡΠ°Π»ΠΈ Π·Π½Π°ΠΊΠΎΠΌΡΡΠ²ΠΎ Ρ ΡΡΡΠ΅ΡΠΊΠΈΠΌΠΈ ΡΠ΅Π»Π΅ΡΠ΅ΡΠΈΠ°Π»Π°ΠΌΠΈ, ΡΠ΄Π΅Π»Π°ΡΡ Π²ΡΠ±ΠΎΡ Π² ΠΏΠΎΠ»ΡΠ·Ρ ΡΠΎΠΉ ΠΈΠ»ΠΈ ΠΈΠ½ΠΎΠΉ ΠΊΠΈΠ½ΠΎΠ»Π΅Π½ΡΡ ΠΏΠΎΠΌΠΎΠΆΠ΅Ρ ΠΊΡΠ°ΡΠΊΠ°Ρ Π°Π½Π½ΠΎΡΠ°ΡΠΈΡ. ΠΠΎΠ³ΡΡΠ·ΠΈΡΡΡ Π² ΠΌΠΈΡ Π³ΠΎΠ»ΠΎΠ²ΠΎΠΊΡΡΠΆΠΈΡΠ΅Π»ΡΠ½ΠΎΠΉ Π»ΡΠ±Π²ΠΈ, ΡΡΠ°Π³ΠΈΡΠ΅ΡΠΊΠΈΡ Π²ΡΡΡΠ΅Ρ, ΠΊΡΠΎΠ²ΠΎΠΏΡΠΎΠ»ΠΈΡΠ½ΠΎΠΉ Π²ΡΠ°ΠΆΠ΄Ρ ΠΈ ΠΎΠΏΠ°ΡΠ½ΡΡ ΠΈΠ³Ρ Ρ ΡΠ°ΠΌΠΎΠΉ ΡΡΠ΄ΡΠ±ΠΎΠΉ ΠΏΠΎΠΌΠΎΠΆΠ΅Ρ Π½Π°Ρ ΠΎΠ½Π»Π°ΠΉΠ½-ΠΊΠΈΠ½ΠΎΡΠ΅Π°ΡΡ ΡΠ΅Π»Π΅ΡΠ΅ΡΠΈΠ°Π»ΠΎΠ² ΠΈΠ· Π’ΡΡΡΠΈΠΈ. ΠΡΠΈΡΡΠ½ΠΎΠ³ΠΎ ΠΏΡΠΎΡΠΌΠΎΡΡΠ° ΠΈ ΠΏΠΎΠ»ΠΎΠΆΠΈΡΠ΅Π»ΡΠ½ΡΡ ΡΠΌΠΎΡΠΈΠΉ!
ReplyDeleteΠΠ½ΡΠ΅ΡΠ½Π΅Ρ-ΡΠ°ΠΉΡ Mostbethit.net ΠΏΡΠ΅Π΄Π»Π°Π³Π°Π΅Ρ Π³ΠΎΡΡΡΠΌ Π±Π»ΠΈΠΆΠ΅ ΠΏΠΎΠ·Π½Π°ΠΊΠΎΠΌΠΈΡΡΡΡ Ρ ΠΎΠ΄Π½ΠΎΠΈΠΌΠ΅Π½Π½ΠΎΠΉ ΠΠ. ΠΠ½ΡΠ΅ΡΠ½Π΅Ρ-ΡΠ΅ΡΡΡΡ ΠΏΠΎΡΠ²ΡΡΠ΅Π½ ΠΎΠΏΠΈΡΠ°Π½ΠΈΡ Π³Π»Π°Π²Π½ΡΡ ΠΏΡΠ΅ΠΈΠΌΡΡΠ΅ΡΡΠ² ΠΊΠΎΠ½ΡΠΎΡΡ. ΠΠ° ΠΏΡΠΎΠ΅ΠΊΡΠ΅ ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»ΠΈ ΡΠ·Π½Π°ΡΡ Π΄ΡΡΠ³ΠΈΠ΅ Π²Π°ΠΆΠ½ΡΠ΅ ΠΌΠΎΠΌΠ΅Π½ΡΡ - Mostbet ΠΊΠ°Π·ΠΈΠ½ΠΎ. ΠΡΠΊΠΌΠ΅ΠΊΠ΅ΡΡΠΊΠ°Ρ ΠΊΠΎΠ½ΡΠΎΡΠ° Π΄Π»Ρ ΠΏΡΠΎΠ΄Π²ΠΈΠΆΠ΅Π½ΠΈΡ Π·Π΅ΡΠΊΠ°Π»ΡΠ½ΡΡ ΡΡΡΠ»ΠΎΠΊ ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΠ΅Ρ ΠΏΠ°ΡΡΠ½Π΅ΡΡΠΊΠΈΠ΅ Π²Π΅Π±-ΡΠ°ΠΉΡΡ. ΠΠ΄Π½ΠΈΠΌ ΠΈΠ· ΡΠ°ΠΊΠΈΡ ΡΠ΅ΡΡΡΡΠΎΠ² ΡΡΠ°Π» ΠΎΠΏΠΈΡΡΠ²Π°Π΅ΠΌΡΠΉ ΠΏΡΠΎΠ΅ΠΊΡ. ΠΠ° ΡΡΡΠ°Π½ΠΈΡΠΊΠ°Ρ ΠΏΠΎΡΡΠ°Π»Π° ΠΏΠΎΡΠ΅ΡΠΈΡΠ΅Π»ΠΈ Π½Π°ΠΉΠ΄ΡΡ: - ΡΡΡΠ»ΠΊΠΈ Π½Π° Π·Π΅ΡΠΊΠ°Π»Π° Π±ΡΠΊΠΌΠ΅ΠΊΠ΅ΡΠ°; - ΠΎΠΏΠΈΡΠ°Π½ΠΈΠ΅ ΠΠ; - ΠΏΡΠ°Π²ΠΈΠ»Π° ΡΠ°Π±ΠΎΡΡ Ρ ΠΊΠΎΠ½ΡΠΎΡΠΎΠΉ; - ΠΎΡΠΎΠ±Π΅Π½Π½ΠΎΡΡΠΈ Π±ΠΎΠ½ΡΡΠ½ΠΎΠΉ ΠΏΠΎΠ»ΠΈΡΠΈΠΊΠΈ; - Π΄Π΅ΠΉΡΡΠ²ΡΡΡΠΈΠ΅ ΠΏΡΠΎΠΌΠΎΠΊΠΎΠ΄Ρ; - ΠΎΠΏΠΈΡΠ°Π½ΠΈΠ΅ ΡΠΏΠΎΡΠΎΠ±ΠΎΠ² ΠΏΠΎΠΏΠΎΠ»Π½Π΅Π½ΠΈΡ Π±Π°Π»Π°Π½ΡΠ°; - Π°Π½Π°Π»ΠΈΠ· ΠΎΡΠ·ΡΠ²ΠΎΠ² ΠΎ Π±ΡΠΊΠΌΠ΅ΠΊΠ΅ΡΠ΅; - ΡΠΎΠ²Π΅ΡΡ Π΄Π»Ρ ΡΠΎΠ·Π΄Π°Π½ΠΈΡ Π°ΠΊΠΊΠ°ΡΠ½ΡΠ°. ΠΡΠΎΠ΅ΠΊΡ ΠΏΡΠ΅Π΄Π»Π°Π³Π°Π΅Ρ Π΄Π΅ΡΠ°Π»ΠΈΠ·ΠΈΡΠΎΠ²Π°Π½Π½ΡΠΉ «ΡΠ°Π·Π±ΠΎΡ» ΠΎΠΏΠ΅ΡΠ°ΡΠΎΡΠ° ΡΡΠ°Π²ΠΎΠΊ. Π Π΅Π³ΠΈΡΡΡΠ°ΡΠΈΡ Π΄Π»Ρ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ΠΈΡ Π½Π΅ Π½ΡΠΆΠ½Π°. ΠΠΎΡΡΡ ΠΌΠΎΠΆΠ΅Ρ ΡΠ²ΠΎΠ±ΠΎΠ΄Π½ΠΎ ΠΏΠ΅ΡΠ΅Ρ ΠΎΠ΄ΠΈΡΡ ΠΏΠΎ ΡΠ°Π·Π΄Π΅Π»Π°ΠΌ, ΠΏΠΎΠ»ΡΡΠ°ΡΡ ΠΈΠ½ΡΠΎΡΠΌΠ°ΡΠΈΡ. Π―Π·ΡΠΊΠΎΠ²Π°Ρ Π΄ΠΎΡΡΡΠΏΠ½ΠΎΡΡΡ - ΠΏΠ»ΡΡ ΡΠ°ΠΉΡΠ°. Π ΡΡΡΠΊΠΎΡΠ·ΡΡΠ½Π°Ρ Π²Π΅ΡΡΠΈΡ ΠΎΡΠΊΡΡΠ²Π°Π΅ΡΡΡ ΠΏΠΎ Π΄Π΅ΡΠ»ΠΎΡΡ. ΠΠΎΡΡΡ ΠΌΠΎΠΆΠ΅Ρ ΡΡΡΠ°Π½ΠΎΠ²ΠΈΡΡ Π»ΡΠ±ΠΎΠΉ ΠΈΠ· 23 Π΄ΠΎΡΡΡΠΏΠ½ΡΡ ΡΠ·ΡΠΊΠΎΠ². ΠΠΏΠΈΡΠ°Π½ΠΈΡ Π½Π° ΠΏΠΎΡΡΠ°Π»Π΅ Π΄Π΅ΡΠ°Π»ΡΠ½ΡΠ΅. Π Π°Π·ΡΠ°Π±ΠΎΡΡΠΈΠΊΠΈ ΠΏΠΎΡΡΠ°ΡΠ°Π»ΠΈΡΡ ΠΎΡΠΌΠ΅ΡΠΈΡΡ ΠΊΠ°ΠΆΠ΄ΡΠΉ Π°ΡΠΏΠ΅ΠΊΡ. ΠΠ»Ρ ΡΠ»ΡΡΡΠ΅Π½ΠΈΡ ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»ΡΡΠΊΠΎΠ³ΠΎ Π²ΠΎΡΠΏΡΠΈΡΡΠΈΡ ΡΠ΅ΠΊΡΡΡ ΡΠ½Π°Π±ΠΆΠ΅Π½Ρ ΡΠ½ΠΈΠΌΠΊΠ°ΠΌΠΈ ΡΠΊΡΠ°Π½Π°. ΠΠ½ΡΠΎΡΠΌΠ°ΡΠΈΠ²Π½ΠΎΡΡΡ ΠΌΠ°ΠΊΡΠΈΠΌΠ°Π»ΡΠ½Π°Ρ. ΠΡΠ΅Π΄Π»ΠΎΠΆΠ΅Π½Π½ΡΠ΅ Π½Π° ΠΏΡΠΎΠ΅ΠΊΡΠ΅ ΡΡΡΠ»ΠΊΠΈ Π½Π°ΠΏΡΠ°Π²ΡΡ ΠΈΠ³ΡΠΎΠΊΠΎΠ² Π½Π° Π΄Π΅ΠΉΡΡΠ²ΡΡΡΠ΅Π΅ Π·Π΅ΡΠΊΠ°Π»ΠΎ ΠΠ. ΠΡΠΎ ΠΎΠ±Π΅ΡΠΏΠ΅ΡΠΈΠ²Π°Π΅Ρ ΠΊΡΡΠ³Π»ΠΎΡΡΡΠΎΡΠ½ΡΠΉ Π΄ΠΎΡΡΡΠΏ ΠΊ ΠΊΠΎΠ½ΡΠΎΡΠ΅. ΠΠ± ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ΠΈΠΈ VPN ΠΈ Π΄ΡΡΠ³ΠΈΡ ΡΠΏΠΎΡΠΎΠ±ΠΎΠ² ΠΎΠ±Ρ ΠΎΠ΄Π° ΡΠ°Π½ΠΊΡΠΈΠΉ Π ΠΎΡΠΊΠΎΠΌΠ½Π°Π΄Π·ΠΎΡΠ° ΡΠ΄Π°Π΅ΡΡΡ Π·Π°Π±ΡΡΡ. Π‘ΡΡΠ»ΠΊΠΈ Π½Π° Π΄ΡΠ±Π»ΠΈΡΡΡΡΠΈΠΉ Π²Π΅Π±-ΡΠ°ΠΉΡ ΠΠΎΡΡΠ±Π΅Ρ ΠΏΡΠ΅Π΄Π»ΠΎΠΆΠ΅Π½Ρ Π½Π° ΠΊΠ°ΠΆΠ΄ΠΎΠΉ ΡΡΡΠ°Π½ΠΈΡΠ΅ ΡΠ°ΠΉΡΠ°. ΠΠΎΠ»Π³ΠΎ ΠΈΡΠΊΠ°ΡΡ Π΄Π΅ΠΉΡΡΠ²ΡΡΡΠΈΠ΅ Π°Π΄ΡΠ΅ΡΠ° Π½Π΅ ΠΏΡΠΈΠ΄Π΅ΡΡΡ. Π‘ΠΎΠ·Π΄Π°ΡΠ΅Π»ΠΈ Π²ΡΠΏΡΡΡΠΈΠ»ΠΈ ΠΌΠΎΠ±ΠΈΠ»ΡΠ½ΡΡ Π²Π΅ΡΡΠΈΡ ΡΠ°ΠΉΡΠ°. ΠΡΠΎΠ΅ΠΊΡ ΠΎΠΏΡΠΈΠΌΠΈΠ·ΠΈΡΠΎΠ²Π°Π½ ΠΏΠΎΠ΄ Π³Π°Π΄ΠΆΠ΅ΡΡ Ρ ΡΠ°Π·Π½ΠΎΠΉ Π΄ΠΈΠ°Π³ΠΎΠ½Π°Π»ΡΡ Π΄ΠΈΡΠΏΠ»Π΅Ρ. ΠΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡΡΡ ΡΠ΅ΡΡΡΡΠΎΠΌ ΠΊΠΎΠΌΡΠΎΡΡΠ½ΠΎ ΡΠΎ ΡΠ΅Π»Π΅ΡΠΎΠ½ΠΎΠ² ΠΈ ΠΏΠ»Π°Π½ΡΠ΅ΡΠΎΠ². ΠΠ½ΡΠ΅ΡΠ½Π΅Ρ-ΠΏΠΎΡΡΠ°Π» Π½Π΅ ΠΏΡΠ΅Π΄Π»Π°Π³Π°Π΅Ρ ΡΠΏΠΎΡΡΠΈΠ²Π½ΡΡ ΡΡΠ°Π²ΠΎΠΊ ΠΈ ΠΈΠ½ΡΡ Π°Π·Π°ΡΡΠ½ΡΡ ΡΡΠ΅Ρ . ΠΠ°ΠΊΡΡΡΡ Π²Π΅Π±-ΡΠ°ΠΉΡ ΡΠ΅Π³ΡΠ»ΡΡΠΎΡ Π½Π΅ ΠΌΠΎΠΆΠ΅Ρ. Π ΡΠ΅Π·ΡΠ»ΡΡΠ°ΡΠ΅ ΡΠ΅ΡΡΡΡ ΠΎΠ±Π΅ΡΠΏΠ΅ΡΠΈΠ²Π°Π΅Ρ ΠΊΡΡΠ³Π»ΠΎΡΡΡΠΎΡΠ½ΡΠΉ Π΄ΠΎΡΡΡΠΏ ΠΊ ΠΠ.
ReplyDeleteΠ ΠΏΠΎΡΠ»Π΅Π΄Π½ΠΈΠ΅ Π³ΠΎΠ΄Ρ ΠΏΠΎΠΏΡΠ»ΡΡΠ½ΠΎΡΡΡ Π·Π°ΡΡΠ±Π΅ΠΆΠ½ΡΡ ΡΠ΅Π»Π΅ΡΠ΅ΡΠΈΠ°Π»ΠΎΠ² ΠΈ ΠΏΠΎΠ»Π½ΠΎΠΌΠ΅ΡΡΠ°ΠΆΠ½ΡΡ ΡΠΈΠ»ΡΠΌΠΎΠ² Π±ΡΠ΅Ρ Π²ΡΠ΅ ΡΠ΅ΠΉΡΠΈΠ½Π³ΠΈ. ΠΠΎ Π³Π΄Π΅ ΠΈΡ ΠΌΠΎΠΆΠ½ΠΎ ΠΏΠΎΡΠΌΠΎΡΡΠ΅ΡΡ? Π ΠΈΠ½ΡΠ΅ΡΠ½Π΅ΡΠ΅ ΠΌΠ½ΠΎΠ³ΠΎ ΠΎΠ½Π»Π°ΠΉΠ½-ΠΊΠΈΠ½ΠΎΡΠ΅Π°ΡΡΠΎΠ², ΠΊΠΎΡΠΎΡΡΠ΅ ΠΏΡΠ΅Π΄Π»Π°Π³Π°ΡΡ ΠΏΡΠΎΡΠΌΠΎΡΡ ΠΈΠ½ΡΠ΅ΡΠ΅ΡΠ½ΡΡ ΠΊΠΈΠ½ΠΎΡΠ°Π±ΠΎΡ ΠΎΡ Π·Π°ΡΡΠ±Π΅ΠΆΠ½ΡΡ ΠΊΠΈΠ½ΠΎΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΉ - ΡΡΡΠ΅ΡΠΊΠΈΠΉ ΡΠ΅ΡΠΈΠ°Π»Ρ Π½Π° ΡΡΡΡΠΊΠΎΠΌ ΡΠ·ΡΠΊΠ΅ ΡΠΌΠΎΡΡΠ΅ΡΡ ΠΎΠ½Π»Π°ΠΉΠ½. ΠΠΎΠ»ΡΡΠΎΠΉ Π²ΡΠ±ΠΎΡ Π½Π° Π»ΡΠ±ΠΎΠΉ Π²ΠΊΡΡ ΠΠΎ Π² ΠΎΡΠΎΠ±Π΅Π½Π½ΠΎΡΡΠΈ ΠΊΠΎΠΌΡΠΎΡΡΠ½ΠΎ ΡΠΌΠΎΡΡΠ΅ΡΡ Π·Π°ΡΡΠ±Π΅ΠΆΠ½ΡΠ΅ ΠΊΠΈΠ½ΠΎΡΠ΅ΡΠΈΠ°Π»Ρ ΠΈ ΡΠΈΠ»ΡΠΌΡ Π½Π° ΡΠ°ΠΉΡΠ΅ Turksezon.net. ΠΠ° ΡΡΠΎΠΉ ΠΏΠ»Π°ΡΡΠΎΡΠΌΠ΅ ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»Π΅Π½Π° Π±ΠΎΠ»ΡΡΠ°Ρ ΠΏΠΎΠ΄Π±ΠΎΡΠΊΠ° ΡΠ°ΠΌΡΡ ΠΏΠΎΠΏΡΠ»ΡΡΠ½ΡΡ ΡΠ΅Π³ΠΎΠ΄Π½Ρ ΠΊΠΈΠ½ΠΎΡΠΈΠ»ΡΠΌΠΎΠ². ΠΠ° ΠΏΠ»ΠΎΡΠ°Π΄ΠΊΠ΅ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ Π±Π΅ΡΠΏΠ»Π°ΡΠ½ΠΎ ΡΠΌΠΎΡΡΠ΅ΡΡ ΡΠ°Π·Π½ΠΎΠΎΠ±ΡΠ°Π·Π½ΡΠ΅ ΠΏΡΠΎΠ΅ΠΊΡΡ: - ΡΡΡΠ΅ΡΠΊΠΈΠ΅; - ΠΊΠΎΠ»ΡΠΌΠ±ΠΈΠΉΡΠΊΠΈΠ΅; - ΠΈΠ½Π΄ΠΈΠΉΡΠΊΠΈΠ΅; - Π±ΡΠ°Π·ΠΈΠ»ΡΡΠΊΠΈΠ΅. ΠΡΠ΅ Π·Π°ΡΡΠ±Π΅ΠΆΠ½ΡΠ΅ ΠΏΡΠΎΠ΅ΠΊΡΡ Π½Π° ΠΏΠ»ΠΎΡΠ°Π΄ΠΊΠ΅ ΠΈΠ΄ΡΡ Π½Π° ΡΡΡΡΠΊΠΎΠΌ ΡΠ·ΡΠΊΠ΅. ΠΡΠΈΠ²Π»Π΅ΠΊΠ°ΡΠ΅Π»ΡΠ½ΠΎ Π½Π΅ ΡΠΎΠ»ΡΠΊΠΎ Π»ΠΈΡΡ Ρ ΠΎΡΠΎΡΠ΅Π΅ ΠΊΠ°ΡΠ΅ΡΡΠ²ΠΎ ΠΏΠ΅ΡΠ΅Π²ΠΎΠ΄Π°, Π½ΠΎ ΠΈ Π²ΡΡΠΎΠΊΠΎΠ΅ ΡΠ°Π·ΡΠ΅ΡΠ΅Π½ΠΈΠ΅. ΠΠ½ΠΎΠ³ΠΈΠ΅ ΠΊΠΈΠ½ΠΎΡΠ΅ΡΠΈΠ°Π»Ρ ΠΈ ΠΏΠΎΠ»Π½ΠΎΠΌΠ΅ΡΡΠ°ΠΆΠ½ΠΎΠ΅ ΠΊΠΈΠ½ΠΎ Π½Π° ΠΏΠΎΡΡΠ°Π»Π΅ ΠΈΠ΄ΡΡ Π² ΡΠΎΡΠΌΠ°ΡΠ΅ 720 HD. ΠΠ±ΡΠΈΡΠ½ΠΎΠ΅ ΡΠ°Π·Π½ΠΎΠΎΠ±ΡΠ°Π·ΠΈΠ΅ Π·Π°ΡΡΠ±Π΅ΠΆΠ½ΡΡ ΠΊΠΈΠ½ΠΎΡΠΈΠ»ΡΠΌΠΎΠ² - ΠΎΠ΄Π½Π° ΠΈΠ· ΠΎΡΠΎΠ±Π΅Π½Π½ΠΎΡΡΠ΅ΠΉ ΠΎΠ½Π»Π°ΠΉΠ½-ΠΊΠΈΠ½ΠΎΡΠ΅Π°ΡΡΠ°. ΠΠ° ΠΈΠ½ΡΠ΅ΡΠ½Π΅Ρ-ΡΠ°ΠΉΡΠ΅ Π½Π°Ρ ΠΎΠ΄ΡΡΡΡ ΠΊΠΈΠ½ΠΎΡΠ΅ΡΠΈΠ°Π»Ρ ΠΈ ΠΏΠΎΠ»Π½ΠΎΠΌΠ΅ΡΡΠ°ΠΆΠ½ΠΎΠ΅ ΠΊΠΈΠ½ΠΎ Π² ΡΠ°ΠΌΡΡ ΡΠ°Π·Π»ΠΈΡΠ½ΡΡ ΠΆΠ°Π½ΡΠ°Ρ . Π’ΡΡ Π½Π΅ΠΏΡΠ΅ΠΌΠ΅Π½Π½ΠΎ Π½Π°ΠΉΠ΄ΡΡΡΡ Π΄ΠΎΡΡΠΎΠΉΠ½ΡΠ΅ Π²Π½ΠΈΠΌΠ°Π½ΠΈΡ ΠΏΡΠΎΠ΅ΠΊΡΡ Π΄Π»Ρ ΡΠ΅Π½ΠΈΡΠ΅Π»Π΅ΠΉ Π΄ΡΠ°ΠΌ, ΡΡΠ½ΡΠ΅Π·ΠΈ, Π±ΠΎΠ΅Π²ΠΈΠΊΠΎΠ², ΠΊΠΎΠΌΠ΅Π΄ΠΈΠΉ. ΠΠΌΠ΅Π΅ΡΡΡ ΠΎΠ³ΡΠΎΠΌΠ½ΠΎΠ΅ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ ΠΊΡΠΈΠΌΠΈΠ½Π°Π»ΡΠ½ΡΡ , ΠΈΡΡΠΎΡΠΈΡΠ΅ΡΠΊΠΈΡ , ΡΠ΅ΠΌΠ΅ΠΉΠ½ΡΡ ΠΈ Π²ΠΎΠ΅Π½Π½ΡΡ ΠΊΠΈΠ½ΠΎΡΠ°Π±ΠΎΡ. Π ΡΠΎΠΎΡΠ²Π΅ΡΡΡΠ²ΡΡΡΠΈΡ ΡΡΠ±ΡΠΈΠΊΠ°Ρ Π½Π°Ρ ΠΎΠ΄ΡΡΡΡ ΠΏΠΎΠΏΡΠ»ΡΡΠ½ΡΠ΅ Π΄Π΅ΡΠ΅ΠΊΡΠΈΠ²Ρ, ΡΡΠΈΠ»Π»Π΅ΡΡ, ΠΌΠ΅Π»ΠΎΠ΄ΡΠ°ΠΌΡ. Π€Π°Π½ΡΠ°ΡΡΠΈΡΠ΅ΡΠΊΠΎΠ΅ ΠΊΠΈΠ½ΠΎ, Π² ΡΠΎΠΌ ΡΠΈΡΠ»Π΅ ΠΊΠΈΠ½ΠΎΡΠ΅ΡΠΈΠ°Π»Ρ, Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΠΏΠΎΠ΄ΠΎΠ±ΡΠ°ΡΡ Π² ΠΎΡΠ΄Π΅Π»ΡΠ½ΠΎΠΌ Π±Π»ΠΎΠΊΠ΅. Π’Π°ΠΊΠΎΠ΅ ΡΠ°Π½ΠΆΠΈΡΠΎΠ²Π°Π½ΠΈΠ΅ ΠΏΠΎ ΠΆΠ°Π½ΡΠ°ΠΌ ΠΎΡΠ΅Π½Ρ ΡΠ΄ΠΎΠ±Π½ΠΎ Π΄Π»Ρ Π²ΡΠ±ΠΎΡΠ° ΠΏΠΎΠ΄Ρ ΠΎΠ΄ΡΡΠ΅Π³ΠΎ ΠΊΠΈΠ½ΠΎΡΠΈΠ»ΡΠΌΠ°. Π£Π΄ΠΎΠ±ΡΡΠ²ΠΎ ΠΏΠΎΠΈΡΠΊΠ° ΠΈΠ½ΡΠ΅ΡΠ΅ΡΠ½ΡΡ ΠΊΠΈΠ½ΠΎΡΠΈΠ»ΡΠΌΠΎΠ² ΠΡΠ΅ ΠΎΠ΄Π½Π° ΠΎΡΠΎΠ±Π΅Π½Π½ΠΎΡΡΡ ΠΎΠ½Π»Π°ΠΉΠ½-ΠΊΠΈΠ½ΠΎΡΠ΅Π°ΡΡΠ° Π·Π°ΠΊΠ»ΡΡΠ°Π΅ΡΡΡ Π² ΡΠ΄ΠΎΠ±ΡΡΠ²Π΅ ΠΏΠΎΠΈΡΠΊΠ° ΡΠ²Π»Π΅ΠΊΠ°ΡΠ΅Π»ΡΠ½ΠΎΠ³ΠΎ ΡΠΈΠ»ΡΠΌΠ°. ΠΠ°ΠΆΠ΄ΡΠΉ Π³ΠΎΡΡΡ ΠΌΠΎΠΆΠ΅Ρ ΠΏΠΎΠ΄ΠΎΠ±ΡΠ°ΡΡ ΠΊΠΈΠ½ΠΎ, ΠΊΠΎΡΠΎΡΠΎΠ΅ Π²ΡΠΏΡΡΠ΅Π½ΠΎ Π² ΠΎΠΏΡΠ΅Π΄Π΅Π»Π΅Π½Π½ΡΠΉ ΠΏΠ΅ΡΠΈΠΎΠ΄. ΠΠ° Π²Π΅Π±-ΡΠ°ΠΉΡΠ΅ Π² ΠΎΡΠ΄Π΅Π»ΡΠ½ΡΡ Π±Π»ΠΎΠΊΠ°Ρ ΡΠΎΠ±ΡΠ°Π½Ρ ΠΏΡΠΎΠ΅ΠΊΡΡ, Π²ΡΠΏΡΡΠ΅Π½Π½ΡΠ΅ Ρ 2016 Π΄ΠΎ 2022 Π³ΠΎΠ΄Ρ ΡΠΎΠΎΡΠ²Π΅ΡΡΡΠ²Π΅Π½Π½ΠΎ. Π ΠΊΠ°ΠΆΠ΄ΠΎΠΌΡ ΠΊΠΈΠ½ΠΎΡΠΈΠ»ΡΠΌΡ Π½Π° ΠΏΠ»ΠΎΡΠ°Π΄ΠΊΠ΅ ΠΈΠ΄Π΅Ρ ΠΌΠ°Π»Π΅Π½ΡΠΊΠΎΠ΅, Π½ΠΎ Π²ΠΌΠ΅ΡΡΠΈΡΠ΅Π»ΡΠ½ΠΎΠ΅ ΠΎΠΏΠΈΡΠ°Π½ΠΈΠ΅. ΠΠ»Π°Π³ΠΎΠ΄Π°ΡΡ Π΅ΠΌΡ ΠΊΠ°ΠΆΠ΄ΡΠΉ Π³ΠΎΡΡΡ ΡΠΌΠΎΠΆΠ΅Ρ Π²ΡΠ±ΡΠ°ΡΡ ΠΈΠΌΠ΅Π½Π½ΠΎ ΡΠΎΡ ΠΏΡΠΎΠ΅ΠΊΡ, ΡΡΠΎ Π΅ΠΌΡ ΠΌΠ°ΠΊΡΠΈΠΌΠ°Π»ΡΠ½ΠΎ ΠΈΠ½ΡΠ΅ΡΠ΅ΡΠ΅Π½.
ReplyDeleteΠΠΎΡΡΠ°Π» ΠΊΠ°Π·ΠΈΠ½ΠΎ Π‘ΡΠΏΠ΅Ρ Π‘Π»ΠΎΡΡ ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»ΡΠ΅Ρ ΡΠΎΠ±ΠΎΠΉ ΠΎΡΠ»ΠΈΡΠ½ΠΎΠ΅ ΡΠΎΡΠ΅ΡΠ°Π½ΠΈΠ΅ ΡΠ΄ΠΎΠ±ΡΡΠ²Π° ΠΈ ΡΡΠ½ΠΊΡΠΈΠΎΠ½Π°Π»Π°. ΠΠ°ΠΆΠ΄ΡΠΉ ΠΈΠ· ΡΠ°Π·Π΄Π΅Π»ΠΎΠ² ΠΎΠ±ΡΡΡΡΠΎΠ΅Π½ ΠΎΠΏΡΠΈΡΠΌΠΈ, ΠΊΠΎΡΠΎΡΡΠ΅ Π±ΡΠ΄ΡΡ ΠΏΠΎΠ½ΡΡΠ½Ρ ΠΈ ΠΏΠΎΠ»Π΅Π·Π½Ρ Π»ΡΠ±ΠΎΠΌΡ ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»Ρ - Super Slots ΡΠ΅Π³ΠΈΡΡΡΠ°ΡΠΈΡ. ΠΠ½ΡΠ΅ΡΠ½Π΅Ρ-ΡΠ°ΠΉΡ ΠΏΡΠ΅Π΄Π»Π°Π³Π°Π΅Ρ ΠΏΡΠΎΠΉΡΠΈ Π»Π΅Π³ΠΊΡΡ ΠΈ Π±ΡΡΡΡΡΡ ΡΠ΅Π³ΠΈΡΡΡΠ°ΡΠΈΡ. ΠΡΠΎ ΠΌΠΎΠΆΠ½ΠΎ ΡΠ΄Π΅Π»Π°ΡΡ 3-ΠΌΡ Π²Π°ΡΠΈΠ°Π½ΡΠ°ΠΌΠΈ: Ρ ΠΏΠΎΠΌΠΎΡΡΡ Π°ΠΊΠΊΠ°ΡΠ½ΡΠ° Π² ΡΠΎΡΡΠ΅ΡΡΡ , Π½ΠΎΠΌΠ΅ΡΠ° ΡΠ΅Π»Π΅ΡΠΎΠ½Π° ΠΈΠ»ΠΈ ΡΠ»Π΅ΠΊΡΡΠΎΠ½Π½ΠΎΠΉ ΠΏΠΎΡΡΡ. ΠΠΎΡΠ»Π΅ ΡΠ΅Π³ΠΈΡΡΡΠ°ΡΠΈΠΈ ΠΎΡΠΊΡΡΠ²Π°Π΅ΡΡΡ ΠΊΠΎΡΠ΅Π»Π΅ΠΊ Π΄Π»Ρ ΠΏΠΎΠΏΠΎΠ»Π½Π΅Π½ΠΈΡ Π΄Π΅Π½Π΅ΠΆΠ½ΡΡ ΡΡΠ΅Π΄ΡΡΠ² ΠΈ Π²Π΅ΡΡ Π°ΡΡΠΎΡΡΠΈΠΌΠ΅Π½Ρ ΡΠ»ΠΎΡΠΎΠ². ΠΠΎΠ²ΠΎΡΡ ΠΎ Π΄ΠΎΡΡΡΠΏΠ½ΡΡ ΡΠ»ΠΎΡΠ°Ρ , Π½Π΅ΠΎΠ±Ρ ΠΎΠ΄ΠΈΠΌΠΎ ΠΎΡΠΌΠ΅ΡΠΈΡΡ Π±ΠΎΠ³Π°ΡΡΡ ΠΊΠΎΠ»Π»Π΅ΠΊΡΠΈΡ ΠΈΠ½ΡΠ΅ΡΠ½Π΅Ρ-ΡΠ°ΠΉΡΠ°. ΠΠ½Π° ΡΠ°ΡΡΠΎ ΠΎΠ±Π½ΠΎΠ²Π»ΡΠ΅ΡΡΡ ΠΈ Π²ΠΊΠ»ΡΡΠ°Π΅Ρ Π² ΡΠ΅Π±Ρ ΠΊΠ°ΠΊ ΠΊΠ»Π°ΡΡΠΈΡΠ΅ΡΠΊΠΈΠ΅ ΡΠ»ΠΎΡΡ, ΡΠ°ΠΊ ΠΈ Π½ΠΎΠ²ΠΈΠ½ΠΊΠΈ ΠΈΠ³ΡΠΎΠ²ΠΎΠΉ ΠΈΠ½Π΄ΡΡΡΡΠΈΠΈ Ρ Π½Π΅ΠΎΠ±ΡΡΠ½ΡΠΌΠΈ ΠΏΡΠ°Π²ΠΈΠ»Π°ΠΌΠΈ. ΠΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ ΡΠ»ΠΎΡΠΎΠ² Π½Π° ΠΏΠΎΡΡΠ°Π»Π΅ ΠΏΡΠ΅Π²ΠΎΡΡ ΠΎΠ΄ΠΈΡ 200 ΡΡΡΠΊ. Π’Π°ΠΊΠΆΠ΅ Π½Π° ΠΏΠΎΡΡΠ°Π»Π΅ ΠΏΡΠ΅Π΄Π»ΠΎΠΆΠ΅Π½ ΡΠ΅ΠΊΡΠΎΡ Ρ ΡΠΈΡΠΎΠΊΠΎΠΉ Π»ΠΈΠ½Π΅ΠΉΠΊΠΎΠΉ Π±ΠΎΠ½ΡΡΠΎΠ². Π Π½ΠΈΠΌ ΠΎΡΠ½ΠΎΡΡΡΡΡ Π΄Π΅ΠΏΠΎΠ·ΠΈΡΠ½ΡΠ΅ ΠΈ Π±Π΅Π·Π΄Π΅ΠΏΠΎΠ·ΠΈΡΠ½ΡΠ΅ Π±ΠΎΠ½ΡΡΡ. ΠΠ΅ΠΏΠΎΠ·ΠΈΡΠ½ΡΠ΅ ΠΎΡΠ»ΠΈΡΠ°ΡΡΡΡ ΡΠ°Π·Π½ΠΎΠΎΠ±ΡΠ°Π·Π½ΡΠΌΠΈ ΠΏΡΠ΅Π΄Π»ΠΎΠΆΠ΅Π½ΠΈΡΠΌ Π² ΡΠΎΡΠΌΠ°ΡΠ°Ρ ΠΏΡΠΈΠ²Π΅ΡΡΡΠ²ΠΈΡ, ΠΊΡΡΠ±Π΅ΠΊΠ°, ΡΡΡΠ½ΠΈΡΠΎΠ² ΠΈ ΡΠΎΠ·ΡΠ³ΡΡΡΠ΅ΠΉ. ΠΠ΅Π·Π΄Π΅ΠΏΠΎΠ·ΠΈΡΠ½ΡΠ΅ ΠΏΡΠΈΠ·Ρ Π½Π°Ρ ΠΎΠ΄ΡΡΡΡ ΡΡΠΈΡΠΏΠΈΠ½Π°ΠΌΠΈ, ΠΊΠΎΡΠΎΡΡΠ΅ ΠΈΠ³ΡΠΎΠΊΠΈ ΠΏΠΎΠ»ΡΡΠ°ΡΡ Π±Π»Π°Π³ΠΎΠ΄Π°ΡΡ ΠΏΡΠΎΠΌΠΎΠΊΠΎΠ΄Π°ΠΌ. ΠΡΠΎΠΌΠΎΠΊΠΎΠ΄Ρ, Π² ΡΠ²ΠΎΡ ΠΎΡΠ΅ΡΠ΅Π΄Ρ, ΡΡΠΎ Π±Π΅ΡΠΏΠ»Π°ΡΠ½ΠΎΠ΅ Π²ΠΎΠ·Π½Π°Π³ΡΠ°ΠΆΠ΄Π΅Π½ΠΈΠ΅ ΠΎΡ ΠΎΠ½Π»Π°ΠΉΠ½-ΡΠ°ΠΉΡΠ°. ΠΠ½ΠΈ Π΄Π°ΡΡΡΡ Π±Π΅ΡΠΏΠ»Π°ΡΠ½ΠΎ ΠΊΠ°ΠΊ Π½ΠΎΠ²ΡΠΌ, ΡΠ°ΠΊ ΠΈ ΡΡΠ°ΡΡΠΌ ΠΈΠ³ΡΠΎΠΊΠ°ΠΌ. ΠΡ ΡΠ°Π·Π΄Π°ΡΠ° ΡΠ²ΡΠ·Π°Π½Π° Ρ ΠΎΡΠΎΠ±ΡΠΌΠΈ Π΄Π°ΡΠ°ΠΌΠΈ, ΠΎΡΠΊΡΡΡΠΈΠ΅ΠΌ Π½ΠΎΠ²Π΅ΠΉΡΠΈΡ ΡΠ»ΠΎΡΠΎΠ² ΠΈΠ»ΠΈ ΠΊΡΡΠΏΠ½ΡΠΌΠΈ ΡΡΡΠ½ΠΈΡΠ°ΠΌΠΈ. Π‘ ΠΏΠΎΠΌΠΎΡΡΡ ΠΏΡΠΎΠΌΠΎΠΊΠΎΠ΄ΠΎΠ² ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»ΠΈ ΠΏΠΎΠ»ΡΡΠ°ΡΡ Π²ΡΠ΅ Π²ΠΈΠ΄Ρ Π±ΠΎΠ½ΡΡΠΎΠ², ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»Π΅Π½Π½ΡΠ΅ Π½Π° ΠΈΠ½ΡΠ΅ΡΠ½Π΅Ρ-ΡΠ°ΠΉΡΠ΅. ΠΠΎΠ»Π΅Π΅ ΡΠΎΠ³ΠΎ, ΠΏΠΎΡΡΠ°Π» ΠΏΡΠ΅Π΄Π»Π°Π³Π°Π΅Ρ ΡΡΡΠ°Π½ΠΎΠ²ΠΈΡΡ ΠΎΡΠΈΡΠΈΠ°Π»ΡΠ½ΠΎΠ΅ ΠΏΡΠΈΠ»ΠΎΠΆΠ΅Π½ΠΈΠ΅. Π ΡΠΎΠΎΡΠ²Π΅ΡΡΡΠ²ΡΡΡΠ΅ΠΌ ΡΠ°Π·Π΄Π΅Π»Π΅ ΠΌΠΎΠΆΠ½ΠΎ ΠΈΠ·ΡΡΠΈΡΡ ΠΌΠΎΠ±ΠΈΠ»ΡΠ½ΡΡ Π²Π΅ΡΡΠΈΡ, Π½Π΅ ΡΡΡΡΠΏΠ°ΡΡΡΡ Π² ΡΡΠ½ΠΊΡΠΈΠΎΠ½Π°Π»Π΅ ΠΊΠΎΠΌΠΏΡΡΡΠ΅ΡΠ½ΠΎΠΉ. Π‘ΡΠΎΠΈΡ ΡΠΏΠΎΠΌΡΠ½ΡΡΡ, ΡΡΠΎ Π΄Π»Ρ ΠΎΠ±Π΅ΠΈΡ Π²Π΅ΡΡΠΈΠΉ ΠΈΠ΄ΠΈΠ΅Π½ΡΠΈΡΠ½ΠΎ ΠΊΠ°ΡΠ΅ΡΡΠ²Π΅Π½Π½ΠΎ ΡΠ°Π±ΠΎΡΠ°Π΅Ρ ΡΠ»ΡΠΆΠ±Π° ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΠΈ. Π‘Π°ΠΉΡ ΠΊΠ°Π·ΠΈΠ½ΠΎ ΠΈΠ½ΡΠΎΡΠΌΠ°ΡΠΈΠ²Π΅Π½ ΠΈ Π³ΡΠ°ΠΌΠΎΡΠ½ΠΎ ΡΠΏΡΠΎΠ΅ΠΊΡΠΈΡΠΎΠ²Π°Π½. ΠΠ½ ΠΏΡΠ΅Π΄Π»Π°Π³Π°Π΅Ρ Π±ΠΎΠ»ΡΡΠΎΠ΅ ΠΊΠΎΠ»ΠΈΡΠ΅ΡΡΠ²ΠΎ ΡΡΠ½ΠΊΡΠΈΠΉ ΠΈ ΡΡΠ»ΡΠ³, ΠΊΠΎΡΠΎΡΡΠ΅ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ Π±Π΅Π· ΡΡΠΈΠ»ΠΈΠΉ ΠΏΠΎΠ΄ΠΎΠ±ΡΠ°ΡΡ Π² Π½Π΅ΡΠΊΠΎΠ»ΡΠΊΠΎ ΠΊΠ»ΠΈΠΊΠΎΠ². Π’ΡΡ ΠΊΠ°ΠΆΠ΄ΡΠΉ ΠΈΠ³ΡΠΎΠΊ ΡΡΠ°Π½ΠΎΠ²ΠΈΡΡΡ ΡΡΠ°ΡΡΠ»ΠΈΠ²ΡΠΌ ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΠ΅Π»Π΅ΠΌ.
ReplyDeleteRetivabet - ΠΌΠ°ΠΊΡΠΈΠΌΠ°Π»ΡΠ½ΠΎ ΠΏΠ΅ΡΡΠΏΠ΅ΠΊΡΠΈΠ²Π½ΡΠΉ ΠΈ ΡΠ΄ΠΎΠ±Π½ΡΠΉ Π±ΡΠΊΠΌΠ΅ΠΊΠ΅ΡΡΠΊΠΈΠΉ ΠΈΠ½ΡΠ΅ΡΠ½Π΅Ρ-ΡΠ°ΠΉΡ - Π Π΅ΡΠΈΠ²Π°Π±Π΅Ρ ΠΊΠ°Π·ΠΈΠ½ΠΎ ΠΎΠ½Π»Π°ΠΉΠ½ ΡΠ΅Π³ΠΈΡΡΡΠ°ΡΠΈΡ. ΠΠ° ΠΏΠΎΡΡΠ°Π»Π΅ ΠΌΠΎΠΆΠ½ΠΎ ΠΏΠΎΠ΄ΠΎΠ±ΡΠ°ΡΡ ΡΠ°Π·Π½ΠΎΠΎΠ±ΡΠ°Π·Π½ΡΠ΅ Π²ΠΈΠ΄Ρ ΡΠ°Π·Π²Π»Π΅ΡΠ΅Π½ΠΈΠΉ Π½Π° Π»ΡΠ±ΠΎΠΉ Π²ΠΊΡΡ: ΠΊΠ°Π·ΠΈΠ½ΠΎ, Π±ΡΠΊΠΌΠ΅ΠΊΠ΅ΡΡΠΊΠΈΠ΅ ΡΡΠ°Π²ΠΊΠΈ, ΠΈΠ³ΡΡ. Π ΡΠ»ΡΡΠ°Π΅ Π΅ΡΠ»ΠΈ Π²Ρ Π»ΡΠ±ΠΈΡΠ΅Π»Ρ ΠΊΠ°Π·ΠΈΠ½ΠΎ, Π·Π΄Π΅ΡΡ Π΄Π»Ρ Π²Π°Ρ ΠΏΡΠ΅Π΄ΡΡΠΌΠΎΡΡΠ΅Π½ΠΎ Π²ΡΠ΅ Π½Π΅ΠΎΠ±Ρ ΠΎΠ΄ΠΈΠΌΠΎΠ΅. ΠΠ΅Π³ΠΊΠΈΠΉ Π΄ΠΎΡΡΡΠΏ ΠΊ ΠΈΠ³ΡΠΎΠ²ΡΠΌ ΡΠ»ΠΎΡΠ°ΠΌ, ΠΊΠ°ΡΡΠΎΡΠ½ΡΠΌ ΠΈΠ³ΡΠ°ΠΌ ΠΈ ΡΡΠ»Π΅ΡΠΊΠ΅, Π° ΠΏΠΎΠΌΠΈΠΌΠΎ ΡΡΠΎΠ³ΠΎ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡ ΠΏΠΎΡΡΠ°ΡΡΠ²ΠΎΠ²Π°ΡΡ Π² ΡΡΡΠ½ΠΈΡΠ΅. ΠΠ»Π°Π²Π½Π°Ρ Π·Π°Π΄Π°ΡΠ° ΡΡΡΠ½ΠΈΡΠ° - Π²ΡΡΠ²Π°ΡΡΡΡ Π½Π° Π»ΠΈΠ΄ΠΈΡΡΡΡΠΈΠ΅ ΠΏΠΎΠ·ΠΈΡΠΈΠΈ Π² ΡΡΡΠ½ΠΈΡΠ½ΠΎΠΉ ΡΠ°Π±Π»ΠΈΡΠ΅, ΠΏΠΎΡΠΎΠΌΡ ΡΡΠΎ ΠΊΡΡΠΏΠ½ΡΠΉ ΠΏΡΠΈΠ·ΠΎΠ²ΠΎΠΉ ΡΠΎΠ½Π΄ Π±ΡΠ΄Π΅Ρ ΡΠ°Π·Π΄Π΅Π»Π΅Π½ ΠΌΠ΅ΠΆΠ΄Ρ ΠΏΠ΅ΡΠ²ΡΠΌΠΈ ΡΡΠΈΠ΄ΡΠ°ΡΡΡ ΠΏΠΎΠ±Π΅Π΄ΠΈΡΠ΅Π»ΡΠΌΠΈ. Π ΡΠ΅ΠΌ Π²ΡΡΠ΅ Π²Π°ΡΠ° ΠΏΠΎΠ·ΠΈΡΠΈΡ Π² ΡΠ°Π±Π»ΠΈΡΠ΅, ΡΠ΅ΠΌ Π±ΠΎΠ»ΡΡΠΈΠΉ ΠΊΡΡΠΎΠΊ ΠΏΠΈΡΠΎΠ³Π° Π²Π°ΠΌ Π΄ΠΎΡΡΠ°Π½Π΅ΡΡΡ. ΠΠ»Ρ ΡΠ΅Π½ΠΈΡΠ΅Π»Π΅ΠΉ ΡΠΏΠΎΡΡΠ° Retivabet ΠΏΡΠ΅Π΄Π»Π°Π³Π°Π΅Ρ Π±ΠΎΠ»ΡΡΠΎΠΉ ΡΠΏΠ΅ΠΊΡΡ ΡΡΠ°Π²ΠΎΠΊ. ΠΠ΄Π΅ΡΡ ΠΏΡΠ΅Π΄ΡΡΠ°Π²Π»Π΅Π½Ρ Π½Π΅ ΡΠΎΠ»ΡΠΊΠΎ Π²ΡΠ΅ΠΌΠΈΡΠ½ΠΎ ΠΈΠ·Π²Π΅ΡΡΠ½ΡΠ΅ ΡΠ΅ΠΌΠΏΠΈΠΎΠ½Π°ΡΡ ΠΈ ΠΊΠΎΠΌΠ°Π½Π΄Ρ, Π½ΠΎ ΠΈ Π½ΠΎΠ²ΠΈΡΠΊΠΈ ΠΈΠ· ΡΠ°Π·Π½ΡΡ Π»ΠΈΠ³ ΠΈ ΡΡΡΠ°Π½, ΡΡΠΎ Π΄Π΅Π»Π°Π΅Ρ ΡΠ΅Π·ΡΠ»ΡΡΠ°Ρ Π΅ΡΠ΅ Π±ΠΎΠ»Π΅Π΅ Π²ΠΎΠ»Π½ΠΈΡΠ΅Π»ΡΠ½ΡΠΌ ΠΈ ΠΈΠ½ΡΠ΅ΡΠ΅ΡΠ½ΡΠΌ. Π€ΡΡΠ±ΠΎΠ», Π±Π°ΡΠΊΠ΅ΡΠ±ΠΎΠ», Ρ ΠΎΠΊΠΊΠ΅ΠΉ, ΡΠ΅Π½Π½ΠΈΡ, ΡΠ½ΡΠΊΠ΅Ρ, Π΄Π°ΡΡΡ, ΡΠΊΠ°ΡΠΊΠΈ, Π³ΠΎΠ½ΠΊΠΈ ΠΈ ΠΌΠ½ΠΎΠ³ΠΎΠ΅ Π΄ΡΡΠ³ΠΎΠ΅, Π½Π° ΡΠ΅ΠΌ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ Π·Π°ΡΠ°Π±ΠΎΡΠ°ΡΡ Ρ ΠΎΡΠΎΡΠΈΠ΅ Π΄Π΅Π½ΡΠ³ΠΈ. ΠΡΠ±ΠΎΡ Π·Π° Π²Π°ΠΌΠΈ. ΠΠΈΠ±Π΅ΡΡΠΏΠΎΡΡ ΠΊΡΠΎΠΌΠ΅ ΡΡΠΎΠ³ΠΎ ΡΡΠ°Π» Π½Π΅ΠΎΡΡΠ΅ΠΌΠ»Π΅ΠΌΠΎΠΉ ΡΠ°ΡΡΡΡ Π±ΡΠΊΠΌΠ΅ΠΊΠ΅ΡΡΠΊΠΎΠΉ ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΈ. Π’Π΅ΠΏΠ΅ΡΡ ΠΊΠ»ΠΈΠ΅Π½Ρ ΠΌΠΎΠΆΠ΅Ρ Π΄Π΅Π»Π°ΡΡ ΡΡΠ°Π²ΠΊΠΈ Π½Π΅ ΡΠΎΠ»ΡΠΊΠΎ Π½Π° ΠΡΠ΅-ΠΠ°ΡΡΠΈ, Π½ΠΎ ΠΈ Π½Π° ΠΈΠ³ΡΡ Π² ΡΠ΅ΠΆΠΈΠΌΠ΅ ΠΎΠ½Π»Π°ΠΉΠ½, Π² Π»ΡΠ±ΠΎΠ΅ Π²ΡΠ΅ΠΌΡ Π΄Π½Ρ ΠΈ Π½ΠΎΡΠΈ. ΠΠ»Ρ ΡΠΎΠ³ΠΎ, ΡΡΠΎΠ±Ρ ΡΡΠ°ΡΡ ΠΊΠ»ΠΈΠ΅Π½ΡΠΎΠΌ ΠΎΠ³ΡΠΎΠΌΠ½ΠΎΠΉ ΡΠ΅ΠΌΡΠΈ Revitabet, Π½Π΅ΠΎΠ±Ρ ΠΎΠ΄ΠΈΠΌΠΎ ΠΏΡΠΎΠΉΡΠΈ ΡΠ΅Π³ΠΈΡΡΡΠ°ΡΠΈΡ Π½Π° ΠΏΠΎΡΡΠ°Π»Π΅ Retivabet.net. ΠΡΠΎ Π½Π΅ Π·Π°ΠΉΠΌΠ΅Ρ Π±ΠΎΠ»Π΅Π΅ Π΄Π΅ΡΡΡΠΈ ΠΌΠΈΠ½ΡΡ, ΠΏΠΎΡΠ»Π΅ ΡΠ΅Π³ΠΎ Π½ΠΎΠ²ΡΠΉ ΠΊΠ»ΠΈΠ΅Π½Ρ ΠΏΠΎΠ»ΡΡΠ°Π΅Ρ Π±ΠΎΠ½ΡΡΡ ΠΎΡ ΡΠΈΡΠΌΡ, ΠΊΠΎΡΠΎΡΡΠΌΠΈ Π² ΠΏΠΎΡΠ»Π΅Π΄ΡΡΠ²ΠΈΠ΅, ΠΌΠΎΠΆΠ΅Ρ ΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡΡΡ Π½Π° ΡΠ²ΠΎΠ΅ ΡΡΠΌΠΎΡΡΠ΅Π½ΠΈΠ΅. ΠΠΈΠ΄Ρ Π±ΠΎΠ½ΡΡΠΎΠ²: - ΠΡΠΈΠ²Π΅ΡΡΡΠ²Π΅Π½Π½ΡΠ΅; - ΠΠ΅ΡΠ±ΡΠΊ Ρ ΡΡΠΌΡ ΡΡΠ°Π²ΠΎΠΊ; - ΠΠΎΠ½ΡΡ Π·Π° ΡΠ΅ΡΠΈΡ ΠΏΡΠΎΠΈΠ³ΡΡΡΠ΅ΠΉ; - ΠΠΊΡΠΏΡΠ΅ΡΡ Π±ΠΎΠ½ΡΡ. ΠΠΎΠΏΠΎΠ»Π½Π΅Π½ΠΈΠ΅ ΡΡΠ΅ΡΠ° Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ ΡΠ°Π·Π½ΡΠΌΠΈ ΡΠΏΠΎΡΠΎΠ±Π°ΠΌΠΈ, ΡΡΠΎ Π΄Π΅Π»Π°Π΅Ρ ΡΡΠΎ ΠΌΠ°ΠΊΡΠΈΠΌΠ°Π»ΡΠ½ΠΎ ΡΠ΄ΠΎΠ±Π½ΡΠΌ Π΄Π»Ρ ΠΊΠ»ΠΈΠ΅Π½ΡΠΎΠ². ΠΡ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡ Π΄Π»Ρ ΠΏΠΎΠΏΠΎΠ»Π½Π΅Π½ΠΈΡ ΠΈ Π²ΡΠ²ΠΎΠ΄Π° Π΄Π΅Π½Π΅ΠΆΠ½ΡΡ ΡΡΠ΅Π΄ΡΡΠ² Π±Π°Π½ΠΊΠΎΠ²ΡΠΊΠΈΠ΅ ΠΊΠ°ΡΡΡ, ΠΌΠΎΠ±ΠΈΠ»ΡΠ½ΡΠ΅ ΠΏΠ»Π°ΡΠ΅ΠΆΠΈ, ΠΈΠ½ΡΠ΅ΡΠ½Π΅Ρ Π±Π°Π½ΠΊΠΈΠ½Π³. ΠΠΈΠΊΠ°ΠΊΠΈΡ ΠΊΠΎΠΌΠΈΡΡΠΈΠΉ ΡΠΎ ΡΡΠΎΡΠΎΠ½Ρ Π±ΡΠΊΠΌΠ΅ΠΊΠ΅ΡΡΠΊΠΎΠΉ ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΈ, ΠΈ Π΄Π°ΠΆΠ΅ ΠΏΡΠΈΡΡΠ½ΡΠ΅ Π±ΠΎΠ½ΡΡΡ Π·Π° ΠΏΠΎΠΏΠΎΠ»Π½Π΅Π½ΠΈΡ. ΠΠΈΠΊΠ°ΠΊΠΈΡ ΠΏΠΎΠ΄Π²ΠΎΠ΄Π½ΡΡ ΠΊΠ°ΠΌΠ½Π΅ΠΉ, ΡΠΎΠ»ΡΠΊΠΎ ΠΏΡΠΎΠ·ΡΠ°ΡΠ½ΠΎ ΡΠΈΡΡΠΎΠ΅ ΠΈ Π²ΡΠ³ΠΎΠ΄Π½ΠΎΠ΅ ΡΠ°Π·Π²Π»Π΅ΡΠ΅Π½ΠΈΠ΅!
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ReplyDeleteYour car could be stolen if you don't remember this!
ReplyDeleteImagine that your car was taken! When you visit the police, they inquire about a particular "VIN check"
A VIN decoder: What is it?
Similar to a passport, the "VIN decoder" allows you to find out the date of the car's birth and the identity of its "parent" (manufacturing facility). You can also find out:
1.Type of engine
2.Model of a car
3.The DMV's limitations
4.The number of drivers in this vehicle
You will be able to locate the car, and keeping in mind the code ensures your safety. The code can be checked in the database online. The VIN is situated on various parts of the car to make it harder for thieves to steal, such as the first person's seat on the floor, the frame (often in trucks and SUVs), the spar, and other areas.
What happens if the VIN is harmed on purpose?
There are numerous circumstances that can result in VIN damage, but failing to have one will have unpleasant repercussions because it is illegal to intentionally harm a VIN in order to avoid going to jail or being arrested by the police. You could receive a fine of up to 80,000 rubles or spend two years in prison. You might be stopped by an instructor on the road.
Conclusion.
The VIN decoder may help to save your car from theft. But where can you check the car reality? This is why we exist– VIN decoders!
ΠΠ»Ρ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΠΈ ΠΎΠ±Π»Π°Π΄Π°ΡΡ ΠΏΡΠ°Π²ΠΎ ΡΠΏΡΠ°Π²Π»ΡΡΡ ΠΏΠΎΠ³ΡΡΠ·ΡΠΈΠΊΠΎΠΌ, Π½Π°Π΄ΠΎ ΠΏΡΠΎΠΉΡΠΈ ΠΎΡΠΎΠ±ΠΎΠ΅ ΠΎΠ±ΡΡΠ΅Π½ΠΈΠ΅ ΠΈ Ρ ΠΎΡΠΎΡΠΎ ΡΠ΄Π°ΡΡ ΡΠΊΠ·Π°ΠΌΠ΅Π½Ρ, ΡΠ²ΠΈΠ΄Π΅ΡΠ΅Π»ΡΡΡΠ²ΡΡΡΠΈΠ΅ Π·Π½Π°Π½ΠΈΡ Π² Π΄Π°Π½Π½ΠΎΠΉ ΠΎΠ±Π»Π°ΡΡΠΈ. ΠΠΎΠ΄ΠΈΡΠ΅Π»ΡΡΠΊΠΎΠ΅ ΡΠ΄ΠΎΡΡΠΎΠ²Π΅ΡΠ΅Π½ΠΈΠ΅ ΡΡΠ°ΠΊΡΠΎΡΠΈΡΡΠ°-ΠΌΠ°ΡΠΈΠ½ΠΈΡΡΠ° ΠΏΡΠ΅Π΄ΠΎΡΡΠ°Π²Π»ΡΠ΅ΡΡΡ Π² ΠΠΎΡΡΠ΅Ρ Π½Π°Π΄Π·ΠΎΡΠ΅ ΠΈ Π² ΠΎΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎΠΌ ΠΏΠΎΡΡΠ΄ΠΊΠ΅ Π΄Π»Ρ ΡΠ΅Ρ , ΠΊΡΠΎ ΠΏΠ»Π°Π½ΠΈΡΡΠ΅Ρ ΡΠ°Π±ΠΎΡΠ°ΡΡ Π½Π° ΡΠΏΠ΅ΡΠΈΠ°Π»ΡΠ½ΠΎΠΉ ΡΠ΅Ρ Π½ΠΈΠΊΠ΅ - ΡΠ΄Π΅Π»Π°ΡΡ ΠΏΡΠ°Π²Π° Π½Π° ΠΏΠΎΠ³ΡΡΠ·ΡΠΈΠΊ
ReplyDeleteΠΠΎΠ½ΡΡΡ ΠΈ ΠΏΠΎΠΎΡΡΠ΅Π½ΠΈΠΉ Π² ΠΠ 1Ρ Π±Π΅Ρ ΡΡΡΠ΅ΡΡΠ²Π΅Π½Π½ΠΎ ΡΠ²Π΅Π»ΠΈΡΠΈΠ²Π°Π΅Ρ ΠΏΡΠΈΠ²Π»Π΅ΠΊΠ°ΡΠ΅Π»ΡΠ½ΠΎΡΡΡ ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΈ Π² Π³Π»Π°Π·Π°Ρ ΠΈΠ³ΡΠΎΠΊΠΎΠ². ΠΠ΅ΡΡΠΌΠ° Π²ΡΠ³ΠΎΠ΄Π½ΡΠ΅ ΠΏΡΠ΅Π΄Π»ΠΎΠΆΠ΅Π½ΠΈΡ Π΄ΠΎΡΡΡΠΏΠ½Ρ ΠΊΠ°ΠΊ Π½ΠΎΠ²Π΅Π½ΡΠΊΠΈΠΌ, ΠΈ Π³ΠΎΡΡΡΠΌ, ΡΠΆΠ΅ ΠΈΠΌΠ΅ΡΡΠΈΠΌ ΠΎΠΏΡΡ ΡΠ°Π±ΠΎΡΡ Π½Π° ΠΏΠ»Π°ΡΡΠΎΡΠΌΠ΅. Π‘ΡΠ΅Π΄ΠΈ Π²Π½ΡΡΠΈΡΠ΅Π»ΡΠ½ΠΎΠ³ΠΎ Π½Π°Π±ΠΎΡΠ° Π±ΠΎΠ½ΡΡΠ½ΠΎΠΉ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌΡ ΠΎΡΠ΅Π½Ρ Π»Π΅Π³ΠΊΠΎ ΠΏΠΎΡΠ΅ΡΡΡΡΡΡ. ΠΠ°ΠΆΠ΄ΡΠΉ ΠΏΡΠΎΠΌΠΎΠΊΠΎΠ΄ 1Ρ Π±Π΅Ρ ΠΎΠ±Π΅ΡΠΏΠ΅ΡΠΈΡ ΠΏΡΠ°Π²ΠΎ Π½Π° ΠΎΠΏΡΠ΅Π΄Π΅Π»Π΅Π½Π½ΡΠ΅ ΠΏΡΠ΅ΡΠ΅ΡΠ΅Π½ΡΠΈΠΈ - 1Ρ Π±Π΅Ρ ΠΏΡΠΎΠΌΠΎΠΊΠΎΠ΄ 2023.
ReplyDeleteΠ 2023 Π³ΠΎΠ΄Ρ ΠΏΡΠΎΠΌΠΎΠΊΠΎΠ΄ 1Ρ Π±Π΅Ρ ΠΏΡΠ΅Π΄ΠΎΡΡΠ°Π²Π»ΡΡΡΠΈΠΉ ΠΌΠ°ΠΊΡΠΈΠΌΠ°Π»ΡΠ½ΡΠΉ Π±ΠΎΠ½ΡΡ - 1XFREE777. ΠΠΎΠ½ΡΡΠ½ΡΠ΅ ΡΡΠ΅Π΄ΡΡΠ²Π° Π½Π°ΡΠΈΡΠ»ΡΡΡΡΡ Π°Π²ΡΠΎΠΌΠ°ΡΠΎΠΌ Π½Π° ΠΎΡΠ΄Π΅Π»ΡΠ½ΡΠΉ ΡΡΠ΅Ρ ΠΈ ΠΈΡ ΡΡΠ°Π·Ρ ΠΆΠ΅ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡ Π΄Π»Ρ ΠΈΠ³ΡΡ - ΠΏΡΠΎΠΌΠΎΠΊΠΎΠ΄ Π½Π° 1xbet.
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