Level Design


Level Design was a pretty fun portion of my Game Development course. The course was a month long and broken into 2 segments of 2 weeks each. First we designed a level on paper for Alien Swarm, and then we created that level using the Hammer Level Editor. Afterwards we did the same for Left 4 Dead. It was very interesting seeing the differences between the two, both in terms of 3rd person top-down vs. 1st person, as well as the difference between Alien Swarm's focus on scripting and events vs. Left 4 Dead's focus on building good levels and nav meshes.