Faceman is a game I made as a project during the XNA 3D portion of my Game Development course. it also made use of BEPUphysics. It was completed over the span of 1 week, after 1 month of learning 2D and another month of learning 3D. For this project we were given a few options which would demonstrate a basic understanding of rendering objects in 3D, but I wanted to go for something a little more challenging and with actual game elements. This included learning how to make and import a simple model for Faceman, learning how to do audio, playing with shaders a little bit, allowing for mid-game swapping between keyboard and controller input, etc.